Jumps and markers

Atnaujinta prieš 3 mėnesiai

    Jumps and markers are used to create repeated sections in a score.

    Types of jumps and markers

    Jump object that act as a jumping point:

    • D.C. (Da Capo): Repeat from the beginning.
    • D.S. (Dal segno): Repeat from Segno marker.
    • D.C. al Fine : Repeat from the beginning up to Fine.
    • D.S. al Fine : Repeat from Segno marker up to Fine.
    • D.C. al Coda : Repeat from the beginning up to To Coda, then continue at Coda.
    • D.S. al Coda : Repeat from Segno marker up to To Coda, then continue at Coda.

    Marker object that act as both a jumping point, and a labelled time position:

    • To Coda: To used as jumping point to Coda marker, it must be used together with D.C. al Coda or D.S. al Coda. Its default label property is "coda".

    Marker object that act as a labelled time position only:

    • Fine: To indicate the end, it must be used with D.C. al Fine or D.S. al Fine .
    • Coda: Coda . Its default label property is "codab".
    • Segno: Segno .

    Adding a jump or marker to your score

    Use one of the following methods

    • Select a measure, then click the desired repeat symbol in the Repeats and jumps palette.
    • Drag and drop a repeat symbol from the palette onto the desired measure.

    Changing appearance of jumps and markers

    Jumps and markers are Text objects. To edit text see Entering and editing text and Formatting text chapter. Segno, Capo symbols are glyphs that can be added from the special character window. Segno, Capo glyphs use Format → Score : Musical symbols font, see Musescore 3 handbook Fonts chapter.

    Changing playback of jumps and markers

    Ignore Repeat barlines, Jumps, Markers playback by unchecking Play toolbar : Cogwheel → Play repeats, see Playback controls chapter.

    Jump and marker properties

    Jump properties

    1. Select Jump(s) or Marker(s) on a score.
    2. Under the Properties panel Jump and Marker sections:
      Label: internal program text used for jumping, make sure it matches with the text in the jump starting object. Not to be confused with appearance text, see "Changing appearance of jumps and markers" section.
      Jump to: enter a target label
      Play until: enter a target label
      Continue at: enter a target label
      Play repeats: play with Repeat signs after jumping.

    Jump and marker style

    See the main chapter Templates and styles

    • Values of the "Musical symbols font" can be edited in Format→Style→Score.
    • Values of the "Style for text inside Repeat text left" can be edited in Format→Style→Text Style→Repeat text left. Use by Segno, Capo.
    • Values of the "Style for text inside Repeat text right" can be edited in Format→Style→Text Style→Repeat text right. Use by others.