You can choose choose any one of nine notehead schemes for a standard staff. To set a notehead scheme:
The schemes are as follows:
(For more info about the different variant of shape notes, see the SMuFL specification)
The setting applies to a given staff and the notehead will be used when entering and editing notes. Here is an example.
A range of alternative noteheads can be accessed via the Note Heads palette of the Advanced workspace, or the Inspector (see Change notehead group, below).
Note: The design of the notehead may vary depending on the music font selected (Leland, Emmentaler, Gonville, Bravura, MuseJazz, Petaluma). Those in the palette are displayed as half notes in Bravura font.
MuseScore supports a range of notehead styles:
To change the shape of one or more noteheads in the score, use one of the following:
Occasionally you may need to change the apparent duration of a notehead—i.e. notehead type—without altering its actual, underlying duration:
When two notes in different voices, but of the same written pitch, fall on the same beat, one of two things may happen:
MuseScore uses the following rules:
Note: If two unison notes occur in the same voice they are always offset.
To turn offset noteheads in opposite voices into shared noteheads :
In a small minority of cases (where the smaller value note is dotted) this workaround is not applicable, so use the following alternative:
In the first example below, the notes of voices 1 and 2 share noteheads by default, because they are all black, undotted notes:
By contrast, in the next example, white notes cannot share noteheads with black notes, so are offset to the right:
To create a shared notehead, change the black eighth note's head type to match that of the white note or, pre-3.5, make it invisible (as explained above):
In certain cases, a shared notehead, when pasted to a tablature staff, may result in two separate fret marks on adjacent strings. To correct this, make any extraneous tablature notes invisible by selecting them and using the keyboard shortcut V (or by unchecking the "visible" option in the Inspector).