Ký âm cho trống

Updated 1 year ago
This is an archived handbook page written for Musescore 2
Navigate to the handbook page for Musescore 3: Drum notation

    Example drum notation:

    Sample Drum Notation

    Notation for drumsets often includes simultaneous upstem and downstem notes. If you are unfamiliar with editing multiple voices in a single staff, see Voices for an overview. See below for instructions specific to percussion notation.

    MIDI Keyboard

    The easiest way to add drum notation to your score is via MIDI keyboard. Some MIDI keyboards have percussion markings above each key. If you press the key for high hat, then MuseScore will add the correct notation to the score. MuseScore automatically takes care of the stem direction and type of note head.

    Computer Keyboard

    7 drum sounds are mapped to a shortcut (A-G) by default and you can only remap those 7 shortcuts to other drum-instruments (or change other properties of the drum palettes contents) via the Edit Drumset button of the drum input tool (see →below).

    Edit Drumset

    If you wish to enter a new drum note at the same position as an existing note - for example if you wanted the snare and hi-hat to sound simultaneously - and you were entering the new note via the computer keyboard you would need to hold Shift when entering the new note so as not to overwrite the existing note. This is the same method as used when entering chords for tuned instruments under MuseScore.

    Mouse

    Note input for unpitched percussion works differently than for other instruments, so here are the special steps:

    1. Select a note or rest in the percussion staff
    2. Press N to begin note input
      Please note that the drum input tool will only appear when you have completed this step:
      Drum inpit tool
    3. Select a note duration from the note input toolbar
    4. Select a type of note (such as bass drum, or snare) from the drum input tool
    5. Click on the percussion staff to add the note to the score

    Drumset

    Drumsets are stored as .drm files, but customizations can be saved and loaded into others.

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