Repeats and jumps
To hear repeats during playback, make sure the "Play Repeats" button on the toolbar is selected. Likewise, you can turn off repeats during playback by deselecting the button.
Repeat symbols and text
Text and symbols related to repeats are located in the
Repeats palette. This palette contains symbols for measure repeat, segno and coda. It also contains 'D.S.', 'D.C.', 'To Coda', and Fine text:
To add a repeat symbol to the score use either of the following:
- Drag the repeat symbol from the palette onto (not above) the desired measure (so the measure changes color), then drop
- Select a measure, then double-click the desired repeat symbol in the palette.
The object will appear above that measure in your score.
Jumps generally consist of three parts:
- Jump to tag
- Play up to tag
- Continue at tag
Tags are names you give to certain measure positions. Two tags ("start", "end") denote the start and end of the score and don't need to get added explicitly. Tags you add explicitly are called markers. Jumps transfer playback to markers.
Markers are the places refered to by the jumps, in addition to the implict 'start' and 'end' there are:
- Segno (tag: segno)
- Segno Variation (tag: varsegno)
- Coda (tag: codab)
- Coda Variation (tag: varcoda)
- Fine (tag: fine)
- To Coda (tag: coda)
At the jump instruction Da Capo the playback jumps to the start (to the implicit start tag) and plays the entire score again (up to the implicit end tag).
At the jump instruction Da Capo al Fine the playback jumps to the start (to the implicit start tag) and plays the score up to the Fine (the fine tag).
Dal Segno al Fine (or D.S. al Fine) jumps to the Segno symbol (the segno tag) and then plays up to the Fine (the fine tag)
Dal Segno al Coda (or D.S. al Coda) jumps to the Segno symbol (the segno tag) and then plays up to the To Coda (the coda tag). Playback then continues at Coda symbol (the codab tag).
The properties (i.e. the tag names) of jumps can be set via a right-click on the element or via the Inspector. Marker tags can only be modified using the Inspector. You need to modify them if using multiple jumps and markers.