Non-real-time sound file generation

• May 23, 2011 - 15:02

I would like to inquire whether this feature already exists and to suggest it if it is not available.

I have been using Musescore successfully for several months. It is really great. It works and I am highly appreciative of all of you for developing it.

I am using the playback feature in which I click on the play button to play back the file. I am assuming that the software is trying to computer the samples in real time. I am working on a laptop PC that is about 6 years old. For whatever reason related to the speed of my computer vs. what is needed to do the real time computations, , the software does not appear to be keeping up with real time when I am playing back my orchestral score. I get a reasonably good idea of the sound of the piece.

However, there is a point where it would be beneficial to have a precise sound file. It would also be useful to have non-real-time generation of a precise sound file so that I can place the file on a flash drive and send it to someone else so that he can listen to it on his PC. (I am not sure if there is a way I can personally transmit the file via the Internet to someone else's PC, and that would be useful to know also.)

The original computer music synthesis Music V paradigm has Pass1, Pass2 and Pass3 to generate the sound file.
In the early days it took a long time to compute such a file, but the advantage of seven the computation speeds of six years ago it will not take very long for the non-real-time sound file computation.

I would also want the sound file generated to be in a format that can easily be played with the Windows media player and/or Real Player, i.e., playback means that are already available on the PC. In addition, perhaps the sound file can be played back using Musescore and whatever playback mechanism it calls.

Thank you for any information and suggestions.

I apologize in advance if there are any typos in this article. This very early morning blogging.


Comments

The default one in MuseScore is fine for checking small scores for errors, and even for small MMO's. But I've had it get overloaded on large orchestral scores. Look for some really massive scores from "misterdls" in the "Made with MuseScore" section -- very impressive work.

Here's a link:

http://musescore.org/en/node/10599

-- J.S.

So far I am using the .wav file generation and it is working out very nicely. The .wav file playback is very important because it is a way to demonstrate how a large piece will sound and, for you, it demonstrates in very concretely the results that can be obtained with your software. I wish I had the drum roll playback and I have also asked the question about string harmonics.

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