How to use coda

Hello everyone,

I don't understand if it's a bug or a bad use of the application, but I can't solve a simple "jump to" operation.
In the attached you can find the (sample) project I am working to, just to understand how to use the "sign" and "coda" simbols.
I'm not a wizard on piano sheets so I need your help.

In the example, I need to play normally measures 1-6, then go to "Sign" and play measures 3-4 until the "Coda".
When the program meets the "Coda" sign, it must jump to measure 7, but it doesn't. Instead, after the "Coda", continues the playback until the end of the line.

Am I using a wrong method to do jumps? Or it's a bug?
Do you know how to make it in the right way or bypass the bug?

Thanks.

AttachmentSize
Example.mscz2.12 KB

Comments

The coda sign is use to

The coda sign is use to indentify the Coda. It's a marker and not a jump. You need to put a jumb after measure 4, To Coda.

AttachmentSize
Example_5 (1).mscz 2.15 KB

Yeah, it works. But... what

Yeah, it works.
But... what is the green simbol you inserted?

However, look at my attachment: it's an updated version of the first example I created.
I want, at the end of measure 12 to return back to the "Sign" (measure 3) and play measures 3-4, then return to measure 13 to play the last F.

Is it possible?

Thanks.

AttachmentSize
Example_5 (3).mscz 2.3 KB

That 'green symbol' is a line

That 'green symbol' is a line break.

AttachmentSize
Example_5%20(4).mscz 2.38 KB

@Jojo-Shmitz

Your attachment returns me a "Page not found" error... :)

oops

oops

AttachmentSize
Example_5 (4).mscz 2.38 KB

Thanks guys, so (correct me

Thanks guys,

so (correct me if wrong): I must have the "DS to Coda" and the "Coda" sign on the same measure, right?
In this way the "To Coda" make the playback to return to the "Coda" sign related to the "DS to Coda" instruction called... right?

Sorry for the wordplay (and for my bad English!). :)

Not on the same measure, no?

Not on the same measure, no? Exactly as I described in my previous post: the DS on measure 12 (the last measure you want played before the jump to 3), and the coda played on measure 13 (the first measure you want played after the jump from 4).

Btw, using a DS for just two measures is an extremely bad idea. Signs like this are meant to simplify things when there are relatively large repeated sections, but for just two measures, all it does it complicate tings both for you and the poor soul trying to read the music and uaving to constantly jump around. Much better to just write those two measures out again between bars 12 and 13.

Yes, I know. But the file

Yes, I know.
But the file we're looking at is just an example. :-)

I have a project (my own song) with 3 pages, and the Sign-To-Coda section is about 16 measures.
Thanks to Codas and Signs, I can recall the main refrain without limitations when I want.
I tried to do it with normal refrain, with different endings, but it seems that the application doesn't support 3 endings providing a bug (http://musescore.org/en/node/15286).

To be clear - the application

To be clear - the application supports as many ending endings as you like. It just won't ncessarily play them back correctly. If the goal is just to get the playback, then by all means, do it however you like. But if you are creating music to be read by humans, it is worth considering what is the best way to notate the passage, independently of whether or not the computer playback happens to be correct or not. Not saying the sengoand coda are not the best way - I haven't seen the score. I'm just cautioning against deliberately creating less readable music just to get around a playback limitation.

Ok...

Yes, I agree with you.
But playback, for me, is a way to check the score (and find note errors), because I'm learning music, I'm not a great musicians. So playback is important for me..
However I think there is a reason if it has been placed in the application... to be used. :D

I understood the matter. Now, thanks to your help, I can finish my scores wich are readable for musicians and for MuseScore.
I can't wish for anything better. :D

What you describe is

What you describe is Perfectly possible, you just have to insert the correct symbols and delete the i correct ones. You'll got stuff that doesn't belong there (a coda in bar 7, a DS in bar 6) and are missing somethng you need (a cod- in bar 13). Should be as simple as what you just said: DS at measure 12, a segno at bar 3, a "to coda" at bar 4, and a coda at bar 13.

Yes, the comment by

Yes, the comment by Jojo-Schmitz (http://musescore.org/en/node/15279#comment-53267) contains a working version of the example, with 2 recalls to the Sign-to-Coda section.

However, to make it work with a new project you need to right-click on the objects used to do the jumps (DS to Coda, To Coda, Sign, Coda) and set the right propreties:
- Sign name: "segno"
- To Coda name: "coda"
- DS to Coda jump properties: Go to: "segno"; Play until: "coda"; Continue to: "codab"
- Coda name: "codab"

Then, to use different recalls, after adding "DS to Coda" and "Coda" to the song, you may need to change the "DS to Coda" and "Coda" properties.
For example, to use a second call to the Sign section I must add another "DS to Coda" and "Coda" with these properties:
- DS to Coda jump properties: Go to: "segno"; Play until: "coda"; Continue to: "codac"
- Coda name: "codac"

Sorry for possible language mistakes: I have an Italian version of MuseScore. ;)

Kenny

Syndicate content