This page provides information on tempo markings, fermata symbols, their playback details, changing monitoring playback tempo and adding metronome tick sound. To add markings such as ♬ = ♪ 𝅘𝅥𝅯 see Swing chapter.
The musical terminology tempo means the speed or pace of a composition. Musicians use tempo markings/marks to indicate tempo. Supported tempo markings include:
- Metronome marks: Consists of a note, an equals sign, and a whole number. For example (crotchet) ♩ = 80
- Verbal tempo indications: Andante, Allegro etc.
- Metric modulations: ♩ = ♪ (crotchet = quaver)
Musescore's synthesizer paces based on two settings:
- The real, written tempo of score. It is only determined by tempo markings on the score. Section breaks and barlines do not reset anything. If no tempo marking is present on a score, it plays as if ♩ = 120 is used (120 crotchets or quarter notes in one minute).
- The control slider that change pace temporarily, intended for monitoring purpose. See "Changing monitoring playback tempo in Play Panel" section.
The manual / overriding playback setting inside selected object(s)' inspector uses a special unit "BPM". "BPM" is the amount of quarter notes would have been within one minute in decimal number. It is not related to the musical beat. It is not the whole number used in metronome marks conventionally, or on the score. This unit is also used in Play panel.
Musicians use tempo markings to indicate the value of one beat, but Musescore does not use the beat information inside tempo markings. Beat information is obtained from Time signatures only.
Using Metronome marks and Metric modulations
Playback follows written content by default. Editing the number changes playback too. This behavior is changable, see "Changing playback" section. Musescore's playback ignores text, Andante ♩ = 75 and Moderato ♩ = 75 are both interpreted as ♩ = 75. If the note and augmentation dot is accidentally removed or another note value is required, professional glyphs must be used, see "Changing appearance" section.
Using Verbal tempo indications
Musescore does not understand the written content. They have pre-defined tempo setting, the setting is changable, see "Changing playback" section.
Adding tempo marking
All markings are found in the Tempo palette, see Palette chapter. New tempo markings are positioned at the top of system(a layout term, see Layout and formatting chapter), they behave like "System Text", see Staff Text and System Text chapter.
To add a Metronome mark, Verbal tempo indication, or Metric modulation onto the score, use one of the following methods:
- Select a note/rest and click an item in a palette (double-click in versions prior to 3.4).
- Drag the item from a palette onto a note/rest.
- From the menu bar, select Add→Text, and click on Tempo marking.
- Edit more intuitively with Tap tempo plugin.
To add a Metronome mark that use a suitable note value by using the beat information from the time signature:
- Select a note/rest and press the keyboard shortcut Alt+Shift+T.
Playback can be configured to follow written content of Metronome mark and Metric modulation. Musescore only understand note and augmentation dot professional glyphs. The augmentation dot is not a "Full stop / period" on the computer keyboard. Do not copy from other programs or the internet, as they are not exactly raw unicode characters.
Other characters and numbers are plain characters, entered using (typing on) a computer keyboard. They have different formatting behaviors, for example changing the Inspector :Font does not affect glyphs, see Fonts chapter. See also Text editing chapter.
Adding plain characters
- Select an object.
- Enter edit mode (double click)
- Type text.
Adding profession glyphs
- Select an object.
- Enter edit mode (double click).
- Use Special characters window: Common symbols tab, one way to open the window is F2
To assign a manual / overriding tempo setting:
- Select object(s)
- Under Inspector Tempo section, uncheck Follow text to ignore written content on the score
- Enter a value in Tempo, this value use the special BPM unit, it is not related to musical beat, see Overview.
Repeating tempo markings on other staves
Tempo markings behave like "System Text", see Staff Text and System Text: Repeating System Text on other staves chapter.
- Follow text: Toggle Musescore's metronome marking interpretation function
- Tempo: Tempo for playback. Uses the special BPM unit, it is not related to musical beat, see Overview. Ignored if Follow text is checked.
- Style: Profile to use, see Text styles and properties chapter.
- Placement: Position, above or below staff
The Inspector: Font property affects plain characters, but not the professional glyphs. Professional glyphs use "Musical symbols font", see Fonts chapter.
To edit the score-wide settings, see Layout and formatting chapter.
Creating ritardando and accelerando
Musescore does not understand and does not create playback for any tempo expression text, including ritardando ("rit.") and accelerando ("accel."), and thus cannot create correct playback for these.
To create ritardando ("rit.") and accelerando ("accel.") marking and proper playback:
- Add multiple tempo markings for playback. Make tempo markings invisible as required, visibility does not affect playback. Use the TempoChanges plugin to automate this process.
- Add Staff/System Text for printing and reading.
In the example illustrated below, the tempo was originally 110 crotchets per minute. At the ritardando, the value decreases by 10 on the first note of each measure. Each tempo change is made invisible by unchecking the Visible checkbox in the Inspector (Keyboard Shortcut V), so that only the ritardando shows on the printed score:
Changing monitoring playback tempo in Play Panel
Use Play Panel to change playback tempo temporarily:
- Display the play panel: View→Play Panel or F11 (Mac: Fn+F11):
- Move the tempo slider up or down as required. Double-click the tempo slider to reset it. BPM is a special unit used by Musescore, it is not related to musical beat. see overview.
Fermata are available in the Articulations and Ornaments palette.
In playback on a score with multiple instruments, if a note or rest of one instrument is extended with a fermata symbol, every notes sounding the same moment as that note will continue to sound until the extended note ends. Fermatas applied to barlines has no effect
Select a Fermata symbol, edit its property in Fermata in the Inspector:
Placement: Above or below note
Time stretch: Multiplication of normal time duration to play back the current element. Value 1.00 is meaningless as it means no time extension.
Musescore can automatically add metronome ticks sound to playback if desired, use the Playback toolbar or Play Panel, see the Play mode chapter.
How many ticks are added onto each measure is determined by the time signature and tempo. It does not depend on the note value (duration) used on metronome markings (both crotchet ♩ = 60 and quaver ♪ = 120 markings create identical result).
There are two tick sound clips, strong ticks and weak ticks. Which one is added is determined by the beat and written tempo (not affected by the adjustment settings on the Play Panel, but see comments on a related feature request #304412). Beat is dictated by the time signature only, but not affected by the beaming style, or the note value (duration) used on metronome markings.
- For simple meters, the top number of the time signature is the number of beats in each measure. 2 = duple, 3 = triple, 4 = quadruple. Strong ticks are created on each beat. No weak ticks are created.
- For compound meters (6/8, 9/8, etc), the top number of the time signature divided by three, is the number of beats in each measure. 6 = duple, 9 = triple, 12 = quadruple. Strong ticks are created on each beat. Weak ticks (two weaks following one strong) are created only if it is below 60 beats per minute. For example, onto measure using 6/8, both dotted crotchet ♩ . = 59 and quaver ♪ = 179 markings create the result of two strong ticks and four weak ticks in each measure.
These ticks are not added to any exported audio files. If you want to include these ticks to exported audio, try these:
- Add a percussion staff, fill the first measure with the desired rhythm and the rest with measure repeats, then hide that staff, source,
- Metronome SoundFont (CC0) provided by mirabilos,
- Add metronome part plugin by sal.vador.