Jumps and markers

    Jumps and markers are used to create repeated sections in a score.

    Types of jumps and markers

    Jumps include:

    • D.C. (Da Capo): Jump back to the start of the score.
    • D.S. (Dal segno): Jump back to the segno (see below).
    • To Coda; Jump to the coda.

    Markers include:

    • Segno: Segno .
    • Fine: The end of the piece.
    • Coda: Coda The final section of the score.

    Adding a jump or marker to your score

    Use one of the following methods

    • Select a measure, then click the desired repeat symbol in the Repeats and jumps palette.
    • Drag and drop a repeat symbol from the palette onto the desired measure.

    Changing appearance of jumps and markers

    Jumps and markers are text objects and can be edited as such in the "Text" section of the Properties panel. You can also edit and style the wording as required.

    Changing playback of jumps and markers

    If you select a jump or marker its playback properties can be viewed in the "Jump" or "Marker" section of the Properties panel.

    Jump properties

    In the case of jumps, you can see the titles of the markers that playback subsequently jumps to. These default settings should work for most users, but you can change the destination markers if desired, as long as the named objects exist in the score.

    You can also specify whether repeats are taken or not in the section jumped to, by checking/unchecking "Play repeats"

    For markers, you can view and edit the title of the marker only.

    Jump and marker properties

    Properties specific to jumps and markers can be edited in the Jump and Marker sections of the Properties panel. See Changing playback of jumps and markers (above).

    See also, Text properties.

    Jump and marker style

    You can change the default text properties of all repeat signs of a particular text style (either "Repeat text left" or "Repeat text right") in FormatStyleText Styles.