A Musescore Text object is an object that contains individual characters that can be entered and removed by using (typing on) a computer keyboard. Many score objects are text-based. For example
And so on …
Text, of whatever type, always has an object to which it is attached.
And so on …
Different types of text-based objects are not interchangeable: They have distinct property fields that serves different purpose besides engraving or visual display. For example, a mp using Staff Text can never be configured to change playback loudness because it does not have the Velocity property, you must create a new Dynamics text which has the Velocity property if want the text to affect playback loudness.
To check the type: select a text, its type is displayed on the status bar.
Use the chart in "Types of text to decide which type you need, follow the link to handbook pages for more info.
|Staff text||General purpose text, when attached to a single staff will appear in Parts that feature that staff.|
|System text||General purpose text appearing in all Parts. Offer same function as Staff Text|
|expression button on the Text Palette||It is a styled Staff text, same function (and limitation) as such.|
|Fingering||Numbers or letters attached to notes showing which fingers to use.|
|Lyrics||Create lyrics attached to a melody.|
|Rehearsal marks||Facilitate rehearsals, divide score into sections, bookmark passages etc.|
|Dynamics||Indicate the loudness of a note or phrase.|
|Figured bass||Period notation for keyboarders.|
|Frame text||Title/composer/lyricist details at the start of a score; song sheet lyrics etc.|
|Headers/Footers||Page numbers, copyright info etc. at the top/bottom of a page.|
|Instrument text||Apply mid-staff instrument changes.|
|Jumps and markers||Da Capo, Dal segno, Fine etc.|
|Chord symbols||Display the chords associated with a melody: usually above the staff, provides chord playback (notes automatically decided).|
|Roman Numeral Analysis (RNA)||A chord analysis system.|
|Sticking||Letters (L and R) attached to (drum) notes showing which hand or foot to use.|
|Swing text||Change from straight to swing time, and vice versa.|
|Tempo marks||Apply metronome and/or expression marks.|
|Text-lines||Voltas, ottavas, pedal lines, guitar barre lines etc.|
To add a text element to your score from a palette, either select one or more notes/rests and click on the desired palette item; or drag the text from the palette onto a note/rest. e.g.
If the text object is associated with a staff you can add it by selecting a note, then choosing a text option from Add→Text.
Many text types can be entered using keyboard shortcuts. You can view a list of shortcuts next to the items in Add→Text.
To create a text object, select a note, then enter the required shortcut.
To delete one or more text objects, select the objects then press Delete.
To enter text edit mode use one of the following methods:
You can now add, edit and format the text within the text object.
To leave text edit mode either press Escape or click on a part of the score outside the edit area.
The following keyboard shortcuts are available in text edit mode:
|Function||Windows & Linux||Mac|
|Move cursor||Home, End, ←, →, ↑, ↓||(Alt+) ←, →, ↑, ↓|
|Remove character to the left of the cursor||Backspace||Delete|
|Remove character to the right of the cursor||Del||→ Delete or Fn+Del|
|Start new line||↵||return|
|Insert special characters (see below)||Shift+F2||Fn+F2|
Characters not available from the standard keyboard may be accessed using the Special Characters window.
To open Special Characters In text edit mode, press Shift+F2; or click on Insert special characters in the Text section of the Properties panel.
The dialog is divided into 3 tabs: Common symbols, musical symbols and unicode symbols. The musical and unicode tabs are further subdivided into alphabetically-arranged categories.
Clicking an item in the Special Characters dialog immediately adds it to the text where the cursor is positioned. Multiple items can be applied without closing the dialog box, and the user can even continue to type normally, delete characters, enter numerical character codes etc., with it open.
A few special characters can also be created using shortcuts—see below.
Special character shortcuts
|Character||Windows & Linux||Mac||Note|
|Sharp ♯||Ctrl+Shift+#||Cmd+Shift+#||May not work on some keyboard layouts|
Layout and formatting in Musescore has 2 main levels, read Templates and styles first. Text objects have finer levels:
Options in Properties panel behave differently depending on the current selection.
"Font", "Style", "Size", "Subscript and superscript" are both object properties, and individual character formatting options. When you change an object using the Properties panel, incompatible formatting on individual characters are removed.
"Alignment", "Frame", "Text style" are object properties. When you select individual characters and change these options in the Properties panel, the object properties are changed instead.
To edit text content, see Entering and editing text instead.
Use the Properties panel to change formatting of individual characters. Musescore 4 updated the Inspector present in Musescore 2 and Musescore 3 and integrated the function of Text Toolbar (Text editing) into the Properties panel.
Click More to see:
To edit text content, see Entering and editing text instead.
Use the Properties panel to change formatting of the Text object, which may change all of the characters inside:
Options are self-explanatory, these special settings are shown after clicking More:
Match staff size: whether text size changes proportionally, see Page layout concepts.
Text style : Changes which style a text object on a score uses, see below
Position : Above or below the staff, see below
In the Properties panel, use Text style property under More. Concept of formatting is explained in the overview. Only the "style for text inside certain type of object" a text object on a score uses can be changed, they includes the "User-1" ... "User-12", see below. See Templates and styles.
The Properties panel is used for assigning formatting to the Text object(s). When a Text object is changed, all of the characters inside it may change. The Properties panel also is used for assigning formatting to individual characters inside a Text object, when characters are selected.
It is important to know that, even when characters inside a Text object are selected, some properties shown on the Properties panel are still the Text object's setting, but not the character property. They includes the Position property.
In the Properties panel, Use Position property under More to change layout of the Text object. If a overriding option exists for this type of object, is in "style for certain type of object", but not in "style for text inside certain type of object", see "Changing the values inside a style" section below. See also the main chapter Templates and styles.
Understand Templates and styles first. To change values inside a style, use the "Style" window: Format→Style.
To assign visual settings values to a custom style: "User-1" to "User-12", use the "Style" window: Format→Style > Text Style > User-1 ... User-12
Staff Text objects and System Text objects are for indicative purposes listed right below. They can optionally affect Musescore playback, only the section after the attached note or rest is affected.
Expression text objects indicate musical expressions and performance indications. They do not affect Musescore playback. To indicate dynamics and create playback at the same time, use Dynamics symbol object. To indicate and affect tempo at the same time, use Tempo markings.
Staff Text and System Text are similar in behavior and function.
Alternatively, drag the "Staff Text" icon onto a note in the score before entering the desired text.
Alternatively, drag the "Expression text" icon onto a note in the score before entering the desired text.
Alternatively, drag the "System Text" icon onto a note in the score before entering the desired text.
Some templates have an additional feature. When you create a System Text, it is automatically duplicated and shown just above another lower staff. If either instance of the object is edited the content of both is updated. If either one is removed, both are removed. These templates includes:
Staff Text and System Text can optionally affect playback. Playback related settings are edited in "Staff Text properties" and "System Text properties" window. When a Staff Text or System Text is duplicated, or reused through customized palette, the playback settings are reused.
An Expression Text can be added to a note that already has a Dynamics symbol attached. Doing so snaps it to the dynamics symbols, this behavior and the Properties : Expression: Snap to dynamic property is explained in Dynamics chapter.
Staff Text properties, for swing and capo settings, can be accessed as follows:
"System Text properties" window only has one tab, the Swing settings.
See main chapter Templates and styles.
"Style for text inside Staff Text" is special, see Formatting text.
Values of the "Style for text inside Expression" can be edited in Format→Style→Text styles→Expression
A variety of tempo markings/marks may be found in the Tempo palette. These include
Metronome marks, text, and metric modulations modify the tempo of score playback once from the point at which they are applied. Tempo change lines work with the existing tempo and vary it over a range of notes.
If required, you can override the written tempo temporarily using the Playback panel.
A tempo mark is a form of system text; it appears above the top stave but applies to all staves in the system.
To add a metronome mark, tempo text or metric modulation to the score, use one of the following methods:
To add a tempo change line, use the same method as for lines.
A metronome mark consists of a musical note indicating the duration of the beat, an equals sign, then a number showing the beats per minute (bpm). So the following mark
indicates a tempo of 80 quarter notes (crotchets) per minute, and so on.
The Tempo palette also contains text markings, such as Andante, Allegro etc. The background tempo can be read off in the Tempo section of the Properties palette.
Tempo markings can be edited just like any other text object: see Entering and editing text.
To edit the appearance of Tempo change lines, see line properties.
You are free to change the tempo number as required.
You can override the written tempo by unchecking "Follow written tempo" in the Tempo section of the Properties panel, and setting a new tempo in the "Override written tempo" box.
If the note value relationship you require is not part of an existing metric modulation, you can customise the note values as follows:
You can set the Tempo "Change amount" and "Easing method" in the Playback: General section of the Properties panel.
Normal: a linear transition effect with the same rate of change from start to end
Ease in: a transition effect with a slow change rate at the start but a quicker change rate at the end
Ease out: a transition effect with a quick change rate at the start but a slow change rate at the end
Tempo markings(s) on a score has individual settings editable in Properties panel
See also Changing playback of tempo markings.
Values of the "Style for Tempo text" can be edited in Format→Style→Tempo text.
Values of the "Style for text inside Tempo" can be edited in Format→Style→Text styles→Tempo
Values of the "Style for text inside Gradual Tempo Change" can be edited in Format→Style→Text styles→Gradual Tempo Change
Lyrics are a form of text associated with melody lines on staves. e.g.
As you can see in the example above, lyrics are entered syllable by syllable, those within words being connected by hyphens. Underscore lines or hyphens (depending on the context) are used to indicate melismas, where a syllable extends over several notes (see below).
Lyrics are organized into verses, with verse 1 at the top and subsequent verses in order below.
In order to enter new lyrics, or to edit/format existing ones, you need to be in lyrics mode.
There are two ways to enter lyrics mode:
A melisma is a syllable that extends over more than one note.
If the melisma is at the end of a word it should be notated by an underscore line:
If a melisma occurs in the middle of a word it may be notated by hyphens instead:
To enter subsequent verses, simply repeat the steps shown under Entering syllables. Lyrics entry automatically starts in the space beneath the last entered verse.
In lyrics mode you can move up and down between verses using the keyboard arrows, ↑ and ↓.
By default, the cursor skips over rests in lyrics mode. However, It is possible to enter a syllable on a rest by selecting the rest, (re-)entering lyrics mode and typing the syllable. Then you can continue entering lyrics as above.
Characters not available from the computer keyboard may be entered in lyrics mode using the Special characters palette. A special case is highlighted below:
An Elision slur (lyric slur or synalepha) is a symbol used to join two syllables together under one note.
For example, to create the lyrics text below, starting with the syllable text "te":
For the most part, lyrics can be edited like normal text. However, as noted above, keys like - (hyphen) and _ (underscore) have a special meaning during lyrics entry. If you want to enter one of these characters as itself then an escape modifier (i.e. a shortcut) must be pressed to avoid triggering the special meaning.
|Space ( )||Ctrl+Space||Alt+Space|
|Line feed (↵)||Ctrl+Return (or Enter on the numeric keypad)||Alt+Return (or Enter on the numeric keypad)|
To make additions or changes to existing lyrics, click on a syllable and use a text edit mode shortcut to enter lyrics mode.
Lyrics are automatically deleted with their parent notes. You can also delete lyrics while leaving the notes intact, by selecting the lyrics and pressing Delete.
If you wish to position all lyrics above, instead of below, the staff:
You can of course do the same thing by selecting all lyrics in the score and changing Position to "Above" in the text section of the Properties panel.
Each verse attached to the staff is allocated a verse number—with the lowest positioned at the top and highest at the bottom. (You can of course prepend a number to the beginning of each verse, but this is a visual indication only.)
To change the verse number, select the verse and adjust "Set to verse" in the Lyrics section of the Properties panel.
Lyrics are automatically copied with their parent notes, but you can also copy lyrics on their own without the notes.
Note that the destination range should be clear of existing lyrics, otherwise the clipboard contents will be pasted on top of them.
[to be added]
All lyrics attached to staves can be copied to the clipboard from the menu using Tools→Copy lyrics to clipboard.
Values of the "Style for Lyrics" can be edited in Format→Style→Lyrics.
Values of the "Style for text inside Lyrics odd lines" can be edited in Format→Style→Text styles→Lyrics odd lines
Values of the "Style for text inside Lyrics even lines" can be edited in Format→Style→Text styles→Lyrics even lines
Here you will find a number pf properties which allow you to control how hyphens between syllables are displayed:
Fingering symbols for various instruments are found in the Fingerings palette; some of these are duplicated in the Guitar palette.
Mouse over the palette icons to reveal the names of the symbols.
The different types of fingerings are as follows:
Note: If you want fingering to be displayed in tablature, right-click on the TAB, and select Staff/Part Properties…→Advanced Style Properties; then check the box labelled "Show fingering in tablature"
To add fingering to a selection of notes:
Alternatively, you can drag and drop a fingering symbol from a palette onto a single note.
When fingering is added to a note, the focus immediately shifts to the symbol, so you can adjust it right away.
To edit fingering position, see Changing position of elements.
Some fingerings can be flipped to the other side of the staff using the X shortcut, or the Flip direction icon on the note input toolbar.
General and text properties for fingering can be edited from the Properties panel.
For General properties see General settings.
For Text properties, see Formatting text.
Each of the different classes of fingering have their own text style. These can be viewed and edited from the menu: Format→Style→Text styles.
A chord symbol is an abbreviated way of representing a musical chord and its harmony.
MuseScore supports the following notations:
After you exit Edit Mode, any characters entered are automatically converted to the correct format. A root note typed in lower case turns into upper case (for alternative options, see Automatic Capitalization). And characters entered for accidentals are automatically converted into professional glyphs. For example, a "#" (hash character) automatically becomes a sharp sign (♯). Don't input, or copy and paste, unicode characters, such as U+266F (sharp sign, ♯), or U+266D (flat sign, ♭) etc, as MuseScore will not render them correctly in chord notation.
The following is a summary of keyboard shortcuts used to move the cursor in chord symbol entry mode:
|Action||Command (Windows)||Command (macOS)|
|Move cursor to next note, rest, or beat||Space||Space|
|Move cursor to next beat||; (semicolon)||;|
|Move cursor to previous note, rest, or beat||Shift+Space|
|Move cursor to previous beat||: (colon)||:|
|Move cursor to next measure||Ctrl+→||Cmd+→|
|Move cursor to previous measure||Ctrl+←||Cmd+←|
|Move cursor by duration number||Ctrl+1-9||Cmd+1-9|
|Exit chord symbol entry||Esc||Esc|
MuseScore understands most of the abbreviations used in chord symbols:
Chord symbols are Text. Double-click on a chord symbol to enter Edit Mode, see Text editing. Use methods described above to create special characters. After you exit Edit Mode, they are automatically converted to the correct formatting.
Not to be confused with Figured bass.
RNA input offers the same keyboard shortcuts for navigation as in chord symbols (see above ).
Upon each computer keyboard input, characters are automatically converted to the correct format. MuseScore uses a specialist font, Campania, to provide the correct formatting for RNA.
The Nashville Number System (NNS), is a shorthand way of representing chords based on scale degrees rather than chord letters. This allows an accompaniment to be played in any key from the same chord chart.
To start entering Nashville notation:
Just as with standard chord symbols, you can type Nashville notation normally and MuseScore will do its best to recognize and format the symbols appropriately. The same shortcuts used for navigation when entering standard chord symbols (e.g. Space, see above) are available for Nashville notation as well.
See also the main chapter Templates and styles.
The final visual and function of a chord symbol, Nashville Number, or Roman Numeral Analysis in a score file is determined by:
See also Appearance and function section above.
The default vertical alignment of all Chord Symbols, NNS and RNA are defined in "Style for Chord symbols" Format→ Style→Chord Symbol: Positioning.
The default alignment of objects also depends on the profile used, see Appearance and function section above. Effect of values in style profiles are cumulative.
You can align a selection of chord symbols by pressing Appearance, and changing the "Offset" values; and/or by changing the "Alignment" or "Position" properties in the Text section of the Properties panel.
Chord symbols copied to a transposing instrument staff are automatically transposed in equal measure. For example, an A7 chord copied from a Flute part (non-transposing) to a B♭ Clarinet part (sounds a tone lower than written) will be transposed to a B7 chord.
Note that chords associated with guitar fretboard diagrams are not transposed automatically.
Chord symbols (not NNS or RNA) are automatically transposed by default when using the Transpose dialog. If this is not required, you can untick the "Transpose chord symbols" option in the same dialog.
You can enable the feature to automatically create extra chord symbols (not NNS or RNA) with capo, in the global style profile "Style for Chord Symbol" in Format → Style → Chord Symbols: Capo fret position. Assign the capo position for the appended extra chord symbol, Musescore will append an extra bracketed chord symbol to each chord symbol on the score. The bracketed symbol, when played using that capo, sounds identical to the unbracketed one. Default value 0 does not create extra chord symbols.
For chord symbols only (not NNS or RNA).
MuseScore uses letter names (A-G) by default, but you can switch the spelling system. MuseScore also automatically capitalizes, regardless of whether you entered them in upper or lower case, you can change this behavior.
From the main menu, choose Format→ Style→Chord symbols. Then choose one of the following radio buttons in the spelling section:
From the main menu, choose Format→ Style→Chord symbols. Then choose from of the following options:
You can also turn off the automatic capitalization completely, in which case note names are simply rendered the way you type them.
Shown below are results of different Font face and Rendering style settings
You can assign a specific font face and formatting to each individual symbols on a score in the Properties panel. You can also assign a specific font face to the global style profiles "style for text inside certain type". For chord symbols and NNS (but not RNA), individual object's Font face property is ignored when the Jazz rendering style is used.
Rendering style is not to be confused with font face option.
Rendering style is the MuseScore feature that uses extra formatting to improve engraving. It is defined in the global style profile "Style for Chord Symbol" in Format → Style → Chord Symbols . All Chord symbols are affected by the chosen rendering style, there is no individual property option. An appropriate default setting is used automatically, based on the template selected to create the score. For Jazz templates the Jazz rendering style is used, for other templates the Standard rendering style is used. The three options available are:
Musescore uses the following terminology:
Extension part and modifier part can use extra formatting:
Only chord symbols and NNS create playback, RNA does not create playback.
You can disable/enable playback of chord symbols of the Musescore program by clicking on the cog icon to the right of the playback controls and deselecting/selecting Play chord symbols. This does not change any symbol's properties settings.
You can also disable/enable playback of a selection of chord symbols, by unchecking/checking Play in the General section of the Properties panel .
Default playback settings for all chord symbols (not NNS or RNA) in a score are available in the Playback section of Format→ Style→Chord symbols.
You can also customize the playback of selected chord symbols in the Chord symbol section of the properties panel.
Note: The triangle symbol Δ in Musescore creates a Major triad only.
MuseScore allows you to generate notes from selected chord symbols and NNS (but not RNA) . The voicing depends on the playback settings explained.
To realize a selection of chord symbols:
Note: The triangle symbol Δ in Musescore creates a Major triad only.
Values of the "Style for chord symbols" can be edited in Format→Style→Chord symbols.
Values of the "Style for text inside Chord Symbol" can be edited in Format→Style→Text styles→Chord Symbol
Values of the "Style for text inside Chord Symbol (Alternate)" can be edited in Format→Style→Text styles→Chord Symbol (Alternate).
Values of the "Style for text inside Nashville Number" can be edited in Format→Style→Text styles→Nashville Number
Values of the "Style for text inside Roman Numeral Analysis" can be edited in Format→Style→Text styles→Roman Numeral Analysis
To change chord quality, use a plugin such as:
To identify harmony or chord, use a plugin such as:
Chord symbols style file (*.xml):
Figured bass is a shorthand notation for representing chords on a continuo instrument (such as a keyboard), using a series of numbers and other symbols written underneath the notes of the bass line.
For the relevant substitutions and shape combinations to take effect and for proper alignment, the figured bass mechanism expects input texts to follow some rules (which are in any case, the rules for a syntactical figured bass indication):
If a text entered does not follow these rules, it will not be processed: it will be stored and displayed as it is, without any layout.
Digits are entered directly. Groups of several digits stacked one above the other are also entered directly in a single text, stacking them with Enter:
Accidentals can be entered using regular keys:
These characters will automatically turn into the proper signs when you leave the editor. Accidentals can be entered before, or after a digit (and of course, in place of a digit, for altered thirds), according to the required style; both styles are properly aligned, with the accidental 'hanging' at the left, or the right.
Slashed digits or digits with a cross can be entered by adding \, / or + after the digit (combining suffixes); the proper combined shape will be substituted when leaving the editor:
The built-in font can manage combination equivalence, favoring the more common substitution:
1+, 2+, 3+, 4+ result in (or )
and 5\, 6\, 7\, 8\, 9\ result in (or )
Please remember that / can only by combined with 5; any other 'slashed' figure is rendered with a question mark.
+ can also be used before a digit; in this case it is not combined, but it is properly aligned ('+' hanging at the left side).
Open and closed parentheses, both round: '(', ')' and square: '[', ']', can be inserted before and after accidentals, before and after a digit, before and after a continuation line; added parentheses will not disturb the proper alignment of the main character.
Notes: (1) The editor does not check that parentheses, open and closed, round or square, are properly balanced. (2) Several parentheses in a row are non-syntactical and prevent proper recognition of the entered text. (3) A parenthesis between a digit and a combining suffix ('+', '\', '/') is accepted, but prevents shape combination.
To edit a figured bass indication already entered use one of the following options:
The usual text editor box will open with the text converted back to plain characters ('b', '#' and 'h' for accidentals, separate combining suffixes, underscores, etc.) for simpler editing.
Once done, press Space to move to a next note, or click outside the editor box to exit it, as for newly created figured basses.
The duration of a Figured Bass indication often lasts until the next bass note or the end of a bar. Such Figured Bass can be entered consecutively using the keyboard. (To move to a point in between, or to extend a figured bass group for a longer duration, see Duration).
Each figured bass group has a duration, which is indicated by a light gray line above it (of course, this line is for information only and it is not printed or exported to PDF).
Initially, a group has the same duration of the note to which it is attached. A different duration may be required to fit several groups under a single note or to extend a group to span several notes.
To achieve this, each key combination in the table below can be used to (1) advance the editing box by the indicated duration, and (2) set the duration of the previous group up to the new editing box position.
Pressing several of them in sequence without entering any figured bass text repeatedly extends the previous group.
|Ctrl+6||half note (minim)|
|Ctrl+7||whole note (semibreve)|
|Ctrl+8||2 whole notes (breve)|
(The digits are the same as are used to set the note durations)
Setting the exact figured bass group duration is only mandatory in two cases:
However, it is a good practice to always set the duration to the intended value for the purposes of plugins and MusicXML.
Continuation lines are input by adding an '_' (underscore) at the end of the line. Each digit of a group can have its own continuation line:
Continuation lines are drawn for the whole duration of the figured bass group.
'Extended' continuation lines
Occasionally, a continuation line has to connect with the continuation line of a following group, when a chord degree has to be kept across two groups. Examples (both from J. Boismortier, Pièces de viole, op. 31, Paris 1730):
In the# first case, each group has its own continuation line; in the second, the continuation line of the first group is carried 'into' the second.
This can be obtained by entering several (two or more) underscores "__" at the end of the text line of the first group.
The text formatting of figured bass symbols is handled automatically by the program, based on style settings (see below). Only General and Appearance properties can be adjusted from the Properties panel..
Properties of all figured bass symbols in the score can be set from Format→Style…→Figured Bass.
Line Height: The distance between the base line of each figured bass line, as a percentage of font size.
The following picture visualizes each numeric parameter:
Alignment: Select the vertical alignment: with Top, the top line of each group is aligned with the main vertical position and the group 'hangs' from it (this is normally used with figured bass notation and is the default); with Bottom, the bottom line is aligned with the main vertical position and the group 'sits' on it (this is sometimes used in some kinds of harmonic analysis notations):
Style: Choose between "Modern" or "Historic." The difference between the two styles is shown below:
|Ctrl+G||Adds a new figured bass group to the selected note.|
|Space||Advances the editing box to the next note.|
|Shift+Space||Moves the editing box to the previous note.|
|Tab||Advances the editing box to the next measure.|
|Shift+Tab||Moves the editing box to the previous measure.|
|Ctrl+1||Advances the editing box by 1/64, setting the duration of the previous group.|
|Ctrl+2||Advances the editing box by 1/32, setting the duration of the previous group.|
|Ctrl+3||Advances the editing box by 1/16, setting the duration of the previous group.|
|Ctrl+4||Advances the editing box by 1/8 (quaver), setting the duration of the previous group.|
|Ctrl+5||Advances the editing box by 1/4 (crochet), setting the duration of the previous group.|
|Ctrl+6||Advances the editing box by a half note (minim), setting the duration of the previous group.|
|Ctrl+7||Advances the editing box by a whole note (semibreve), setting the duration of the previous group.|
|Ctrl+8||Advances the editing box by two whole notes (breve), setting the duration of the previous group.|
|Ctrl+Space||Enters an actual space; useful when figure appears "on the second line" (e.g., 5 4 -> 3).|
|BB||Enters a double flat.|
|B||Enters a flat.|
|H||Enters a natural.|
|#||Enters a sharp.|
|##||Enters a double sharp.|
|_||Enters a continuation line.|
|__||Enters an extended continuation line.|
Note: For Mac commands, Ctrl is replaced with Cmd.
Rehearsal marks (sometimes called Rehearsal Letters) can be used in a number of ways. e.g.
Rehearsal marks can be added to the score in two ways: (1) manually, allowing you to name them as you wish, or (2) automatically, which ensures that they are named in sequence
To create a rehearsal mark manually and give it a name of your own choosing:
MuseScore can name the Rehearsal Marks automatically. Do either:
Notes: (1) By default, marks are added in the sequence, A, B, C etc. (2) To change the format of subsequently-added marks (to lower case letters, or numbers), edit the previous rehearsal mark accordingly. (3) Marks added between existing rehearsal marks append a number or letter to the previous mark: it is a good idea to apply the Resequence command afterwards (see below).
If you want the rehearsal marks to be displayed as measure numbers:
MuseScore allows the user to automatically re-order a series of rehearsal marks if they have got out of sequence for any reason. Use the following method:
MuseScore automatically detects the sequence based on the first rehearsal mark in the selection—all rehearsal marks in the selection are then altered accordingly. The following sequences are possible:
See Find / Go to (Navigating your score).
In most full scores any Rehearsal marks are shown only above the topmost staff of a system, but appear in all the generated instrument parts. If duplicate marks are required on lower staves they should be added as staff text.
Some templates have an additional feature, e.g. Symphony Orchestra or Classical Orchestra, see the list of templates in Staff Text and System Text chapter. On a new score created using either of the two templates listed abve, when you create a rehearsal mark above the top staff, an identical one is automatically added just above the string section. If either instance of the mark is edited the content of both is updated. If either one is removed, both are removed.
By default, rehearsal marks appear in a large bold font, enclosed in frames, and aligned to the center of the start barline of the measure. You can edit the default text properties from Format→Style→Text style.
The properties of selected rehearsal marks can be changed in the Properties Panel.
See Templates and styles.
Values of the "Style for Rehearsal marks" can be edited in Format→Style→Rehearsal marks.
Values of the "Style for text inside Rehearsal mark" can be edited in Format→Style→Text styles→Rehearsal mark
The header and footer areas are at the top and bottom of a page respectively. They often display useful information about the score such as the title, file name, page number, copyright details etc.
From the main menu, select Format→Style→Header, Footer:
To turn off/on the display of headers/footers, uncheck/check the "Header text" and/or "Footer text" boxes as required.
Hover the cursor over the control area in which you wish to specify text. A popup box appears displaying a list of text options, and which codes to enter to realize them.
Enter the code for the desired text in the control area. A new line should be used for each code snippet.
To create a header or footer for an instrument part, that part should be the active tab.
Note: When you create a new score, any copyright details entered on the Additional score information page of the New score dialog will appear in the footer area of the the first page. Page numbers are also displayed on subsequent pages of newly-created scores. These are default settings only, and can be changed later from the Header, Footer style dialog (above).
Metadata is information about your score file—such as the title, copyright info, file name, number of pages and so on. Each of these snippets is called a metadata tag.
Headers and footers can display metadata tags such as page number, file name etc., as well as tags whose content is shown in Project properties.
If you hover the cursor over any control area in the Header, Footer dialog (see image above) you will see a list of the metadata tags available for entry, and the (two-letter) codes to enter them.
You will notice that code entry for tags is case-sensitive. For example,
If you want to display content from the Project properties window not covered by a two-letter code, you need to enter it in the relevant control area using the format:
Enter the tag name in lower-case letters, unless the name of the meta tag in Project properties consists of two words, in which case the second word should start with an upper-case letter, and there should be no spaces between words.
In the header, footer dialog there are two check boxes for both header and footer:
To fine tune the placement of all header and footer text:
In the same way you can adjust other text properties (font, font-size etc.) from the Text section of the Properties panel.
The same adjustment can be made directly in the "Header" and "Footer" entries at Format→Style→Text styles.
Unlike other types of text, you cannot change the text properties of a single header or footer element wthout affecting all the elements in the score of the same style. This makes sense as you usually want all footer/header elements to have the same text properties.
Style properties of headers and footers are covered in Adding a header or footer to your score (above).
Text style properties are covered in Changing how headers and footers are displayed (above).
A text block is a text object entered within a frame.
Text blocks in frames have numerous uses:
and so on.
To add a text block to a frame:
Note: When you enter details of a new score (such as Title, Composer etc) on the Additional score information page of the New score dialog, these appear automatically as text blocks in a frame at the top of the first page.
The general and text properties of a selected text block can be changed in the Properties panel. In particular, you may want to
Remember to make the new setting the style default (where appropriate) by clicking on the relevant ellipsis (three dots) icon and selecting “”Save as default style for this score”.
The text properties of a selected text block can be changed in the Text section of the Properties panel.
Alternatively you may wish to choose a different text style altogether from the dropdown list under “Text style” (in Properties: Text→More)
The default properties of any text block can be edited from Format→Styles→Text Styles. Alternatively you can make changes to individual style properties from the Properties panel; see Saving and restoring default settings.