I don't use FL studio (so I don't know the specific workflow here), but you can export the individual parts in your score as sound files (WAV, FLAC, etc.) using the MuseScore Studio File > Export menu, and then should be able to import the stems into FL Studio.
I do this regularly with Reaper, and I've found two tricks that might help if you are doing this. First, in addition to the sound file exports I also export one part in MIDI format and bring it into Reaper as well. The MIDI file brings the timebase of the piece (measure structure, tempos, etc.) into the DAW so I have that for reference.
Second, depending on the piece and the sound export format, sometimes sounds that play on the downbeat of the first measure start "abruptly" (it's not a natural start of the sound to me). I have been able to address this by adding a blank measure at the start of the piece - this (for lack of a better explanation) gives the rendering engine a chance to "warm up" before the first sound is rendered.
Comments
No, the title doesn't say it all: what is "Fl studio"? I've never heard of anything named "Florida Studio" :-)
In reply to No, the title doesn't say it… by TheHutch
Fl Studio is a well known product. https://www.image-line.com/
"the music production software used by millions every day to create their best music"
I don't use FL studio (so I don't know the specific workflow here), but you can export the individual parts in your score as sound files (WAV, FLAC, etc.) using the MuseScore Studio File > Export menu, and then should be able to import the stems into FL Studio.
I do this regularly with Reaper, and I've found two tricks that might help if you are doing this. First, in addition to the sound file exports I also export one part in MIDI format and bring it into Reaper as well. The MIDI file brings the timebase of the piece (measure structure, tempos, etc.) into the DAW so I have that for reference.
Second, depending on the piece and the sound export format, sometimes sounds that play on the downbeat of the first measure start "abruptly" (it's not a natural start of the sound to me). I have been able to address this by adding a blank measure at the start of the piece - this (for lack of a better explanation) gives the rendering engine a chance to "warm up" before the first sound is rendered.