Repeats and jumps

    Simple repeats

    You can create a simple repeat by placing a start and an end repeat barline at the beginning and end of a passage. These barlines are applied from the Barlines palette, and, as of version 2.1, also from the Repeats & Jumps palette.

    Simple repeat

    Note: If the start of a repeat coincides with the beginning of a piece or section, the start repeat barline can be omitted if desired. Similarly, an end repeat barline can be omitted at the end of a score or section.

    Simple repeat at start

    1st and 2nd endings

    First create a simple repeat (as shown above), then apply the first and second time endings—see Voltas.

    Playback

    To hear repeats during playback, make sure the "Play Repeats" "Play Repeats" icon
    button on the toolbar is selected. Likewise, you can turn off repeats during playback by deselecting the button.

    To set the number of times that a repeat section plays back:

    1. Make sure the start and end repeat barlines are in place (e.g. Simple repeats above).
    2. Right-click on the last measure before the end repeat barline and select Measure properties.
    3. Adjust "Play count" ("Repeat count" prior to version 2.1) as required.

    Repeat symbols and text

    Text and symbols related to repeats are located in the "Repeats & Jumps" palette (in the Basic and Advanced workspaces). This palette contains:

    • Symbols for measure repeat, Segno, Coda, and, as of version 2.1, repeat barlines
    • D.S., D.C., To Coda, and Fine text

    Repeats palette

    To add a repeat symbol to the score use either of the following:

    • Drag and drop a repeat symbol from the palette onto (not above!) the desired measure (so the measure changes color).
    • Select a measure, then double-click the desired repeat symbol in the palette.

    Jumps

    Jumps are symbols in the score which tell the musician, and playback, to skip to a named marker (see below). Jumps include the various kinds of D.C. (Da Capo) and D.S. (Dal Segno) text.

    If you click on a jump, three tags are displayed in the "Jump" section of the Inspector, namely:

    • Jump to: Skip to a marker whose "Label" is the same as the "Jump to" tag.
    • Play until: Continue playing until you reach another marker whose "Label" is the same as the "Play until" tag.
    • Continue: Skip to the next marker whose "Label" is the same as the "Continue" tag

    Each marker has a different tag associated with it, and this can be viewed by clicking on the symbol and reading the "Label" in the "Marker" section of the Inspector.

    Note: The tags start and end, referring to the beginning and end of a score or section, are implicit and don't need to be added by the user.

    Simple Repeats are not taken after jumps and playback works as if it were the last repeat.

    Markers

    Markers are the places referred to by the jumps, in addition to the implicit 'start' and 'end' there are:

    • Segno (tag: segno)
    • Segno Variation (tag: varsegno)
    • Coda (tag: codab)
    • Coda Variation (tag: varcoda)
    • Fine (tag: fine)
    • To Coda (tag: coda)

    Examples

    At the jump instruction Da Capo the playback jumps to the start (to the implicit start tag) and plays the entire score or section again (up to the implicit end tag).

    At the jump instruction Da Capo al Fine the playback jumps to the start (to the implicit start tag) and plays the score up to the Fine (the fine tag).

    Dal Segno al Fine (or D.S. al Fine) jumps to the Segno symbol (the segno tag) and then plays up to the Fine (the fine tag)

    Dal Segno al Coda (or D.S. al Coda) jumps to the Segno symbol (the segno tag) and then plays up to the To Coda (the coda tag). Playback then continues at Coda symbol (the codab tag).

    The properties (i.e. the tag names) of jumps and markers can be set via the Inspector. You need to modify them if using multiple jumps and markers.

    See also