Sound in 2.0
I downloaded the beta version, and overall I'm very pleased with it.
The FluidR3 soundfont was a good choice, but it's very quiet. Even with the mixer settings turned all the way up, it doesn't have the same force as the TimGm--which I haven't tried in the beta, so i don't know whether it's the soundfont or the player.
Also, I would like to fool around with the synthesizer on some of my songs, but I can't find it. It seems there is no synthesizer in the new version. Is this a permanent decision? I find it quite handy sometimes.
Comments
(if you have not already done so)
As shown above, the Synthesizer window has simply moved to the View menu instead of Display.
I suspect you had previously used this window in 1.3 to turn up the default volume. You will simply need to do the same in 2.0 Beta 1.
So how do I install new sound fonts (are there specific types, new s.f's?) in the 2.0? As well, can I use my old preferred soundfonts?
In reply to Soundfonts in 2.0 (MAC user) by [DELETED] 87939
Nothing much has changed - still sf2 files, you you can use the ones you are using from 1.3. You just have to place them in your Soundfonts folder in order for MuseScore to see them, and go to View rather than Display menu. It also allows you to load multiple soundfonts.
In reply to Nothing much has changed - by Marc Sabatella
So if I have four loaded it will be drawing from all four while it's playing? (very new to 2.0!)
In reply to Multiple? At one time? by [DELETED] 87939
Yes, you can have multiple soundfonts *loaded* at once. Any given staff will still play only sound at a time. But while in 1.3, you could choose any sound from within the one soundfont you had loaded, in 2.0 Beta, you can select any sound from *any* soundfont you have loaded. So if you like the strings in one soundfont, the woodwinds in another, and the brass in another, you can load all three, and use the Mixer to select which sound from which soundfont gets used for each staff.