velocity - Inspector

• Oct 16, 2014 - 09:09

Hi everyone,

I just can't manage to lower the volume in one or more measures.
For just 1 note it works with Inspector - user - velocity etc. but what do I have to do if I want to lower the volume of a whole (or more) measure.
I'm working with Beta 2.0.

Thanx


Comments

In reply to by [DELETED] 5

I don't use Dynamics like ff, mf, p etc. because some instruments like trompet and sax become a very wrong sound after it.
I'd rather use the Inspector, because when I lower velocity this way, also by lowering it in Mixer, sound only gets lower while keeping it's right character.

Thanx

In reply to by karelmollen

Not sure what you mean about instruments becoming the wrong sound. A real trumpet played ff by a real human *does* sound different than the same trumept played by the same musician "pp". Same for most other acoustic instruments. They are *not* simply louder versions of the same thing. but in any case, it's also irrelevant here, because whether you change the velocity using a dynamic marking or using the Inspector, it does *exactly* the same thing. There is absolutely no difference whatsoever in the sound produced by a note at velocity 112 whether that 112 was set using the Inspector or by adding "ff" to your score. If you are finding otherwise, either your ears are playing tricks on you, or you are doing soemthing incorrectly. Feel free to post a sample score and steps to reproduce what you think you are hearing. But I promise you - velocity 112 on a trumpet (or whatever other instrument you might pick) has *exactly* the same sound whether you enter that using dynmamics or the Inspector.

The mixer is a totally different story. It is like turning down the volume, so a loud note with a soft Mixer mixer sound will sound artificial wrong - it will have the *character* of a loud note, but the *volume* of a soft one. Useful for certain special effect, I guess, but definitely not the normal way one would be creating music.

And in any event, I think the point here is, MuseScore is a *notation* progrsam, meant fvor producing *sheet music*. Human musicians would need to see the "ff" to know to play loud - they wouldn't be able to read your Inspector or Mixer settings, So using dynamics absolutely should be your go-to method for setting loudness changes within a score. The Inspector is for *fine tuning* the velcoity changes already created by the dynamics. The mixer is for setitng the *relative* volume of one track versus another.

Anyhow, all that said, to change the velocity or any other property of multiple notes at once using the Inspector, the trick is to select only notes - no barlines, etc. Easiest way to do that is first select the whole range, then right click a note and choose "Select / All similar elements in range selection".

In reply to by Marc Sabatella

That, I don't agree with you, Marc.
A real trompet played f and then pp indeed does sound different, but I think only in volume; not in characteristics of sound.
If, for instance a trumpet has a bit of a sharp tone in higher notes, it will of course decrease played with p, or pp, but it will keep its trumpet-characteristics.
Maybe I can show you what I hear, by the attachment below, although I know that this discussion is irrelevant because of the fact that Musescore is a notation program.
I have to admitt that it, as far as I can hear, only concerns the mp-de/increasing.
In my last score I had a lot of measures with mp, and the sound, in my view, is "muffled".
Especially if you lower several instruments at the time.
I think the p is far much better and (by the way), as loud/soft) than the mp.

In bar 5 you can hear it, compared to the p in bar 9.
The p gives me still the trumpet sound/charasteristics; the mp doesn't (muffled).
Both volumes approximate(?) the volume in 25 (given in by the Inspector).
If I'll have to choose between those two, it's no question for me which to use.
Further on (25-40) I decreased every 4 measures the volume with Inspector.
No sound is like the mp; decreasing, but while all sounds keep their characteristics.

Like to hear from you,
Gr. Frans

Attachment Size
Test - Musescore Beta 2.mscz 3.26 KB

In reply to by karelmollen

Your ears are playing tricks on you Frans

Here is the velocity split map for the Trumpet in FluidR3Mono
Trumpet.png

You can see that there is a different filter cutoff point set for each velocity level sent to the patch, and also a different Envelope attack.

As currently the only means of changing volume with MuseScore is by changing velocity, so whether you are using dynamic markings, or controlling velocity from the inspector the Trumpet will respond in exactly the same way.

The only difference being that you have a finer degree of control over velocity from the Inspector, but if you need to you can control the velocity played by the dynamic marking by using the Offset value in the Inspector to fine-tune it to exactly the dynamic level you want.

This method enables your human players to understand your dynamic intentions, and you to be able to enter the velocities which you prefer when playing back the score.

I've altered the dynamic level of mp and p notes in this way in your test score and attached so you can see how its done.

HTH :)

PS With the velocities you are using there would be no discernable change in timbre as the first velocity split change happens at Velocity 81

Attachment Size
Trumpet.png 101.54 KB
Test - Musescore Beta 2a.mscz 3.32 KB

In reply to by ChurchOrganist

Hallo ChurchOrganist,

first thank you for your answer.

But I realy don't think my ears are playing tricks on me.
As I correctly understand you, you don't hear a (great) difference in sound-quality in MY attachment between the p-bar and the mp-bar?
Strange, because then, in my opinion, it has to be a bug or whatever in my computer, soundfont, or something else.
And indeed, the file you sent me is a correct one; it is like it should be.
But if I compare them, mine and yours, after each other, there is a hugh difference.
And it is in trumpet ánd in alt-sax.
Are you actually saying that, if I decrease with the Inspector, and I do it in more little steps (mine go from 80, 70, 60, 50, 40, 30), I will, somewhere between those values, get that sound that I hear in bar 9 (mp)?
Can't believe it.

Gr. Frans

In reply to by karelmollen

Sorry, but you are are simply wrong that real instruments do not have different tone qualities as they are played louder. Almost evety single acoustic instruments changes quality as it is played louder - it's an unavoidable fact of how acoustic instruments produce sound. It's a very well-known phenomenon, and that is why many soundpnfts have "velocity splits" to simulate this - using different samples for different volume levels.

Now, ideally there would be a different sample at each and every velocity level level to capture the gradual transitions well, but that would make the soundfonts enormous. So indpstead they pick certain splits points where sound changes. And depending in the specific soundfont and the specific instrument, the sudden change might sound a little abrupt or artificial.

But if you are expecting no change at all, that is is simply *not* how real instruments work, and trying to circumvent this by not using dynamics at all, you are making a mistake - you are making your music sound *less*, not *more*, realistic to anyone familiar with the real instruments, and you are guaranteeing it will sound wrong when printed and played by real musicians.

And again, as I stated, the velocity splits happen at *exactly* the same place whether you you use dynamics or the Inspector to set the velocity. A trumpet note with velocity 25 sounds *exactly* the same whether that 25 camefrom a dynamic marking or from the Inspector. There is no possible way they could be different.

In reply to by karelmollen

In your sample, the first line is played at velocity 80, because that is the default velocity for "mf" which is the default dynamic.

The second line is played at velocity 64, which is the default velocity for "mp" (you can see that by right clicking the "mp" and looking at the Inspector). I think it probably does sound slightly different than "mf" - what you descrbed as "muffled" but more accurately described as "less bright". That *is* what happens to real trumpets as they get softer. Maybe sometimes this effect is a little too exaggerated at these particular velocities, but that's the issue with having only a limited number of split points instead of different samples for every velocity - the transitions are not as gradual as they should be.

The third line is played at velocity 49, because that's the default velocity for "p" (you can see that by right clicking the "p"). This sounds different from "mp", and I would say, it sounds *wrong* - it has become brighter again. Perhaps the trumpet sample used at velocity 49 comes from a different source than the sample used at 64, or the sample settings need to be tweaked which is a shame, because it makes that transition sound more artificial. The sound should have have gotten darker still, but instead it got brighter.

Anyhow, in the Inspector section of your test file, you chose different velocities for some reaosn, so of course there is not an exact match. The second line that you set to 70 probably *does* use the same sample as the "mp" line that was at 64; it just sounds louder because for some reason you chose 70 rather than 64. Change it to 64 and you'll hear it sounds *exactly* the same as the "mp" line. Or, changing the dynamic of the "mp" itself to 70 using the Inspector and you'll hear that line now sounds the same as the other 70 line. Again, MuseScore doesn't care *how* you set the velcoity, but I *absolutely positively guarantee* that a trumpet at velocity 64 sounds the same regardless of whether you used a dynamic marking or the Inspector to set it to 64. Thjere is no possible way it could be different - the MIDI event in MuseScore gets constructed *exactly* the same same way - the *exact* same sequence of bytes - either way.

So, the bottom line remains - using the Inspector to set velocity for notes individually in *no way* defeatsa the normal and correct velocity splits built in to a soundfont. if a soundfont switches to a less bright sound as the velocity gets less - which most soundfonts do, because that is how real isntruments work - then it will do this whether you use dynamic markings or the Inspector.

If you prefer the sound of 70 for your "mp" on trumept over "64", you can simply enter the "mp" then change the velocity *of the marking itself* to 70 - that way, the marking still appears in the score as it should.

And I would agree the transitions on this particular sound do sound a little awkward, but I think it's because "p" is too birght, not because "mp" is too dark. Still, a small quirk of this one patch on this one soundfont, not a reason to abandon the use of dynamics.

I mean, in Beta 2.0, when I click on a note, the Inspector shows me the volume-value of that note, and I can change it.
When I click on a whole measure, the Inspector shows me nothing.

It's got to be an issue with my computer or something else in my hardware.
In the Tim-font everything works as it should work, only there again as I mentioned before: no C#.
In the both Fluid-fonts there is a muffled sound, and I'm sure it's not my ears.
Maybe I'll have to re-download Beta?

Frans

In reply to by karelmollen

The TimGM6mb sounfont does not use velcoity splits as far as I know - that is one of the things tht allows the filesize to be so small, and one reaosn it is so much less realistic sounding that TFluidR3. Again, real trumpets real do change sound as they get louder, just as real piano do, real flute do, real drums do, and virtually every other acoustic instrument. Any music that has loud notes sound exactly like soft notes exscept for being louder will sound veyr artificial. So that is why I keep telling you *not* to try to defeat this very normal and natural and correct behavior.

Yes, as I said, the file you sent me back, was good.
And you made the trumpet sound correctly by Inspector - Velocity.
That's what I ment.
I created the score, put Dynamics in it, and I have to conclude that the mp sounds muffled, again in MY score.
I also noticed that I within this Dynamics can work with velocity-user-value, and then the sound gets much better.
But, just taking an mp-dynamic from the palet gives ME a 'wrong' sound, which I don't have with the p, pp, f, ff, fff etc.

Gr. Frans

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