play trills
i think it would be really awesome if musescore could play trills instead of ignoring them
i think it would be really awesome if musescore could play trills instead of ignoring them
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The problem is that there are many different interpretations of how trills should be played, so the software developers (thus far, and as far as I understand it) have decided to avoid the issue. Therefore MuseScore doesn't play back trills.
In reply to The problem is that there are by rj45
oh man.....thanks for telling me but i still think it would be cool if musescore did play trills
In reply to oh man.....thanks for telling by Cortney M
You can make it play them yourself by entering the notes you'd like to *hear* in one voice and making them invisible, and the notes you'd like to *see* in anther voice and making them visible. Or using a separate staff for playback only.
In reply to You can make it play them by Marc Sabatella
oh cool thanks for telling me that but how would i do that wouldn't the trill notes counteract with the original note because it's in a different voice?
In reply to oh cool thanks for telling me by Cortney M
It should just play both voices normally. Most likely, you'd want it not to play the notes that are for display only, so you could set their velocity to 0 (right click, Note Properties).
I'd agree that some sort of automatic playback for trills and other ornaments would be nice, but no automatic facility is likely to do exactly what one wants. So overall, if you really care about the results, using the type of approach I mention is usually better.
However, MuseScore could do a couple of things to make my suggestion work better. Right now, entering hidden notes for playback in another voice affects stem directions in the visible voice. I had already submitted that to the issue tracker (well, regarding hidden rests). And creating a separate staff for playback is awkward since a staff can't be completely hidden so it doesn't even take room in the layout. Plus you'd need one playback staff for each part in a score, since a staff can't change instruments mid-stream. Looks like the next major release will allow this, though - I just noticed that feature in one of the recent nightly builds!
In reply to It should just play both by Marc Sabatella
one question....what exactly is velocity?
In reply to one question....what exactly by Cortney M
It's the term that MIDI (computer music playback systems) uses to represent volume. Comes from the fact that on a keyboard instruments, it's how fast a key descends that controls how loud it plays.
In reply to It's the term that MIDI by Marc Sabatella
oh so in other words its like if you press a piano key really fast it plays louder but if you press it slower it plays softer
In reply to It's the term that MIDI by Marc Sabatella
I guess Velocity could have an entry in the glossary : http://musescore.org/en/handbook/glossary
Would you mind writing it ? (It will sound more english than if I do it)
In reply to I guess Velocity could have by [DELETED] 5
Done. At least, I created the entry using the same format as the others. It looks like there in an ID tag so one can link directly to each entry, but I didn't see an actual index that contains these links.
BTW, I saw a few things in there that could use a little cleanup, so I'm going in and doing that too.
In reply to I guess Velocity could have by [DELETED] 5
The velocity property of a note controls how loudly the note is played. This usage of the term comes from MIDI syntheiszers. On a keyboard instrument, it is the speed with which a key is pressed that controls its volume. The usual scale for velocity is 0 (silent) to 127 (maximum)
In reply to It's the term that MIDI by Marc Sabatella
Non no no! Velocity is NOT the same as volume in MIDI!
Velocity is how hard the note is attacked - which equates to volume on a piano.
Volume is the sound level assigned to a channel.
The actual loudness of the note on instruments like strings, woodwind and brass is controlled by the Expression controller.
Unfortunately MuseScore currently does not use the Expression Controller, although it is possible to assign it in the Instruments.xml file.
In reply to Non no no! Velocity is NOT by ChurchOrganist
@ChurchOrganist: maybe you'd like to improve http://musescore.org/en/handbook/glossary then?
Marc claimed to have done it, but I can't see that?
In reply to @ChurchOrganist: maybe you'd by Jojo-Schmitz
What did I claim to have done? When did I claim it? Above (a long tome ago!) I said I'd add an entry for velocity, and it's there, at least for me in the English version.
Anyhow, while it is true that for *some* MIDI instruments (breath-based controllers mostly, I assume) the expression controller might be used in this way, the fact remains that for most of the history of MIDI, most instruments (eg, virtually all keyboards and drum pads) have used velocity as the one and only means of controlling volume. So MuseScore is not even slightly unusual in this respect. Maybe it *should* be otherwise, but it is what it is. So I don't see any sense in changing the glossary; it reflects the reality right now.
In reply to What did I claim to have by Marc Sabatella
Yes it is there, but as per http://musescore.org/en/node/18570/revisions it wasn't you having added it?
Hmm, now I seem to rememberthat once we had to recover that file, I think after a bogus attempt of a translation, guess the history got lost then?
You said to have added it on March 9, 2011, looking at the history shows I created it October 19, 2012 ... so it seems I remember correctly (more than 2 years later, mind you ;-))
Anyway: it does say:
Velocity The velocity property of a note controls how loudly the note is played. This usage of the term comes from MIDI syntheiszers. On a keyboard instrument, it is the speed with which a key is pressed that controls its volume. The usual scale for velocity is 0 (silent) to 127 (maximum).
And this mention of 'volume' is what seems to need correction?
In reply to Yes it is there, but as per by Jojo-Schmitz
I don't remember anything about having to recover the file, but obviously the history *is* wrong - I definitely went in and did some fairly significant cleanup. I don't specifically remember adding the velocity entry, but I said I would, and it's there now, so I'm going to assume I did :-)
Anyhow, it's true that there is more to the picture than velocity = volume. But it really is that simple in MuseScore and most keyboard or drum controllers, for better or for worse. If this were a general primer on MIDI, there could definitely be more detail explaining the alternate implementation used by breath-based controllers and probably some other software as well. But I would be concerned that it would be misleading to MuseScore users until such a time as MuseScore actually implements any of this. As it is right now, velocity really does control volume; sdaying otherwise would be a lie.
In reply to @ChurchOrganist: maybe you'd by Jojo-Schmitz
I will have a think about how it can be improved when I come back from Germany next week - unfortunately I won't have time to do it before then.
In reply to It should just play both by Marc Sabatella
I don't find a note properties on the mouse button popup menu? On the Mac i press CTL-mouse. Is this correct or can I get at Note Properties a different way?
In reply to how to make a voice invisible in 2.0? by jim.newton.562
For 2.0, most things that have thus far been in dialogs have moved to the Inspector. And there is now a shortcut - "V" - to toggle visibility.
In reply to For 2.0, most things that by Marc Sabatella
the V shortcut is good. thanks.
In reply to how to make a voice invisible in 2.0? by jim.newton.562
Use Inspector
(I hope it is what you are looking for)
In reply to @jim.newton.562 by Shoichi
sorry, I don't know what the inspector is. sounds like I need to learn.
In reply to inspector by jim.newton.562
see attached
In reply to Questo: by Shoichi
yes, that's great. thanks
In reply to Questo: by Shoichi
Completely off-topic, but how did you give Musescore that look?
In reply to Completely off-topic, but how by Mads Heggen
To be clear: that screenshot is from a still-in-development experimental nightly build. You can't get the released version of MuseScore to look like that.
In reply to inspector by jim.newton.562
The picture above shows how you can re-display it if for some reason you had closed it; but it should come up by default, I think. It's how you do almost anything that formerly required dialog boxes - setting notes invisible or stemless, adding extra leading/trailing space, changing line properties, etc.
In reply to The problem is that there are by rj45
Why not at least support the most common interpretations, then? Right clicking on the trill could offer an additional context menu item that would provide a customization window. There could be a check-boxes for whether or not the auxiliary should be played first and whether or not the penultimate note should be lowered a la baroque. The speed of the trill and the interval of the auxiliary and penultimate notes could be user specified, and/or determined by the current key signature. Should the user not want trills (or would rather provide a specific, uncommon implementation), there would be an option to disable effect playback.
In reply to Trill Interpretation by Brock Allen
For what it's worth, I'd like to give my opinion about how this should be implemented. A trill should have a type/play-style. There should be some default styles and the user should be able to create new ones. The style should define several play aspects of the trill.
1. which note the trill starts on. i.e., half step above, whole step above, half step below, whole step below, note above in the scale, note below in the scale, or on the note itself.
2. which note the trill ends on.
3. total trill duration. e.g., a trilled quarter note might only trill for half the duration of the quarter note or the total duration of the quarter note
4. the note value of the trill, e.g, a trilled quarter note might be played as 16th notes or 32nd notes etc.
5. which note within the trill is accented?
All of these attributes of the trill could also be entered by entering a corresponding score to play. However, for a few simple rules defining for example a baroque trill the system should be able to figure out what a baroque trill quarter note A, vs a baroque trill eighth node D#.
In reply to trills by jim.newton.562
Additional attribute of trill.
6. which count the trill starts on. Sometimes trills start on the count, sometimes they start before the count.
In reply to re:trills by jim.newton.562
and if the trill begins on the note, which note is "above" : note in scale (which might be as the second or third choise) , half or whole step above should be the possibilities
Please take a look at this forum post.
https://musescore.org/en/node/56281
Let me know you feedback about trills and other ornaments.