Drumset Editor doesn't match the GM2 drum map specified in the handbook.

• Mar 17, 2019 - 19:07

I'm trying to add china cymbal, splash cymbal, and open hi-hat to a concert toms score, but when I assign the notes specified in the handbook or the notes that appear in the drumset part, I don't get the cymbals I'm looking for. I get a random assortment of drums and cymbals. I've been here for hours searching the handbook and forums for a drum map but I can't find one.

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I'm not 100% sure, but... If you use the Piano Roll Editor (right click into the percussion staff and look for that option), you will be able to see the drum map you are looking for.

BUT... The last sound you will get depends on the soundfont file you are using into the MuseScore "Synthesizer" (which is not a technical speaking a real synthesizer, because it just plays where is into the soundfonts you use).

Unfortunately, not all the available soundfont files follow, strictly, the original General MIDI drum map.

Should work if you haven't modified any of the default. Are you perhaps using a custom instruments.xml or custom drumset definition, or starting from a score that used one? In order to understand and assist better, we would need you to attach your score.

In reply to by Dylan WiIson

Your score is set up to use the Orchestra Kit as per View / Mixer, so it should be using the sounds associated with that. These may or may not always match up to the standard sounds, but actually do in many (most?) cases. Is there a particular note/sound that isn't working as you expect? I tried adding a splash symbol (pitch 55) and it worked as expected. Meanwhile, for the most standard GM experience, better to use the standard drumkit rather than orchestra.

In reply to by Dylan WiIson

Gotcha. And that makes sense, because the expectation is that is context where you'd be using that instrument. One wouldn't normally also notate other instruments on that same staff - or if you did, it would normally be using the general "Percussion" instrument instead of the more specific "Concert Toms" instrument. And maybe that's really what you should do at this point - change the staff to "Percussion" instead, then you'll already have defined a whole bunch of other sounds, configured to work well with the Orchestra kit.

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