Query about notation for percussion

• Feb 26, 2021 - 11:26

In the manual section https://musescore.org/en/handbook/3/drum-notation for the drumset, an example is shown of a tambourine - playing note f3 - I guess instrument sound 54. The notated representation of this is a diamond note on the 2nd line from the top.

Is it also possible to allocate different pitches, and perhaps to have two (or more) variants of the same "instrument" - say T1 - which is a tambourine playing g3, and T2 which is also a tambourine playing c4?

The interface as shown in the manual example doesn't appear to have control over pitch. A somewhat similar feature in Finale does - but I only just noticed that.

Obviously the actual sound generated will depend on how samples have been made, and for many virtual instruments the pitch of the sampled sound and the playback sound will be the same, but this is not always the case. For some purposes having this flexibility is I guess quite useful.


I'm not quite sure what you mean, but Edit Drumset allows you to define the association between pitches and appearance. Not sure what f3 refers to in this context, maybe you mean, the pitch that the displayed note would have if it weren't percussion but instead tome other clef? Anyhow, if you have two different MIDI pitches that both represent tambourine sounds of some kind, you can certainly set them to display on different staff lines. if you mean, you want there to be some randomness where the exact same sound is displayed in two different ways, that doesn't exist. You could always adjust the offset of individual notes to achieve this effect. If you're saying, you want two different sound for tambourine, but the soundfont you are currently using only provides one, then either find another sound that you can substitute, or find a different soudnfont.

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