Simplified synthesizer/reverb improvement suggestion
I'm new to this forum but have used Musescore at times in previous years. I see many improvements/additions now in 3.x versions and appreciate all the effort applied!
I recently ran into the concern of having only a "blanket" synthesizer/reverb (or two) for entire sound output. I've noted requests for things like completely independent reverbs per instruments or even voices on a staff. As a coder myself, I realize the enormity of such a change (not to mention the hardware/software overhead for a dozen reverbs!).
I'd like to suggest a middle-of-the-road improvement which might be reasonable to implement. By retaining just the one (or two) reverbs, a lot more flexibility could be achieved by adding a simple gate (switch)--probably in the mixer?--per instrument to either include the effects/reverbs or not. Better of course would be two switches per instrument--one for each of the two synthesizer effects.
One could then have say a high-endy, longish reverb for things like cymbals and other percussion, but no reverb at all on a bass, for example. Or other instruments utilizing a short reverb through the second synthesizer effect.
From there, of course, it's a short hop to a version where the "switches" become volume knobs with zero or full volume devolving to the above cases, but variable levels of reverb (or compression effect) in between.
The next level of improvement would probably be the same as above but applied "per voice" on a staff rather than at the instrument sliders on the mixer. (But I fear that might necitate putting the control at some "earlier" point in the sound definitions than the mixer which may not even be possible?)
Thanks for the opportunity to suggest improvements. Hopefully, one or more of the concepts above could be implemented much more quickly than shooting for the moon of totally independent multiple effects.