Guitar Strumming MS 4

• Oct 20, 2024 - 23:09

I know this is probably a long shot, but Just curious if there is a way of creating guitar strumming throughout the whole score, or do I have to put the arpeggio symbol on every chord throughout the the score? I am transcribing a piece that has 8th note guitar strumming in the whole piece (up,down, up,down, up, down, etc) - so we are talking 8 arpeggio symbols in every measure. Just curious if anyone has come up with a quick, easy way of doing this in MS 4.
I guess I am thinking like with violins, you can just put the direction "pizz" and the violins know they play pizzicato until otherwise directed and MS 4 knows how to handle the "pizz" symbol throughout the score.

Thanks


Comments

No, there is not. I never even bother with the arpeggio symbol. The difference at any tempo faster than about 100-120 bpm is simply not audible.

In reply to by TheHutch

Thank you. The tempo of this song is about 90. I used the arpeggio symbol for a couple of measure and it sounds fake, but I cant figer out why. What is meant by an arpeggio speed of 1, or 1.5, or 2. Is that seconds? So an arpeggio speed of 1 would mean you strum the whole chord in 1 second?

In reply to by odelphi231

I'm definitely not sure, but I suspect it's something on the order of a percentage. "1" would play the arpeggio in 100% of the time of the note, while "0.1" would play it in 10% of the time of the note.

Try this: in a blank score, make a measure or two of a strum pattern. Mark the up and down arpeggios in the appropriate directions for the strum pattern. Now, copy and paste that measure or two several times. In one of the measures, remove the arpeggios completely. In each measure with the arpeggios, highlight all of them and give them all of them in one measure the same Playback speed. Make a measure of "0.01", one of "0.05", "0.1", "0.5", "1", "1.5", and "2". Loop the whole set of measures and hear which you think sounds the best. To my ear, 0.1 sounds best at 90 bpm. (Although really, at any tempo, leaving the arpeggio out actually sounds the best to my ear. *shrug*)

Easiest way that I can think of would be via a plugin. This could be readily achieved in MS3 where plugins can adjust the OnTime of notes but the MS4 plugin API does not yet support this method.

You could define different strumming patterns to choose from. Maybe there is already a plugin for this. Have you checked?

Take a listen to this file.
Guitar players seldom hit all 6 strings on every stroke. often upper or lower strings get left out, depending on the direction of the stroke. Just doing that might help. Not the same as a good strum plugin, of course.

Attachment Size
strum test2.mscz 23.45 KB

In reply to by bonarharris1

Good video. However, I notice you do some things in ways that are more difficult than they need to be.

For example, to move your chords down an octave, you used the Tools / Transpose dialog. Very useful and important to know, yes. However, since you are going down an octave, you can simply press Ctrl+Down, which moves the selected notes down one octave with a single keystroke.

Similarly, you very carefully made a whole measure of arpeggios and had to select six of them to set their playback delay. Faster and easier: Make an eighth note on beat one. Add notes to make the particular chord you want. Now copy that and paste it once onto the "and" of one. To the first chord add the down arpeggio, to the second, the up. Copy and paste that to all four beats. Finally, click a note in the second eight-note chord and Ctrl+click a note in the fifth eighth-note chord. Press "0" to turn the selected notes into rests.

Another trick you can do to make it sound still more life-like is to include the entire G chord on beat one. Copy it to the "and of one" and add the down and up arpeggios. Copy these to the full measure. Remove the two for your particular strum pattern. Then, on each down arpeggio, remove the highest one or two or (occasionally) three notes, and on each up arpeggio, remove the lowest one or two or three notes. If you copy the original strum pattern to 2-4 measures like this, you can have each strum be different than the last. Copy these measures repeatedly and it will sound still more life-like.

In reply to by TheHutch

I appreciate your tips on more efficient ways. And they are very good, and much appreciated. However, the video target audience is beginners - guitarists who know next to nothing about scoring, about music theory. I would never include "shortcuts" or efficiencies when creating a beginner video. I go the long way around on purpose. But I will use your notes myself! I have used Musescore quite a bit myself, but always in very narrow ways, so I feel like there's a whole world of stuff in here for me to learn. Thanks very much for watching and I really do appreciate the tips!

Do you still have an unanswered question? Please log in first to post your question.