GSoC 2016: Improve the synthesizers of MuseScore
I'm glad I got selected to work for MuseScore during GSoC 2016! I like to improve the two included synthesizers in MuseScore - namely fluidsynth (soundfont based) and zerberus (sfz based).
I would like to start with fluidsynth and add the feature of a crescendo/decrescendo during a note and legato play for wind and bowed instruments.
Zerberus should be able to handle looping of samples. (Right now there is no loop support at all) Furthermore having adequate ADSR for amplification seems very important. If there is more time I will also implement more OP-Codes.