Beams
Hi.
Question regarding beams. In the picture below in the red circle there is one quaver that is down and then the beam has a semiquaver from the left that goes over to a quaver to the right, how do i do this in the program?
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Comments
See https://musescore.org/en/handbook/4/noteheads#shared-noteheads
In reply to See https://musescore.org/en… by Jojo-Schmitz
Hi.
Thanks for the help, but i unfortunately couldn't seem to get it to work, reason being that i can't use a different voice there as the article tells me i should.
In reply to Hi. Thanks for the help, but… by tel95366448
You sure can. And sure need to.
In reply to You sure can by Jojo-Schmitz
Yes, i do realize that. I'm not that experieneced in musescore yet unfortunately though. When i try to use different voices the note jumps over the spot where i want to place the note.
In reply to Yes, i do realize that. I'm… by tel95366448
Try this article which tells you how to work with multiple voices. https://musescore.org/en/handbook/4/working-multiple-voices
In reply to Yes, i do realize that. I'm… by tel95366448
Each voice has to have the correct rests to position its notes correctly. Once done you can hide the rests you don't want to display.
In reply to Each voice has to have the… by rothers
In response to both you and the multiple voices comment above. See below image for reference. When i try in second voice, i try to place a rest, this then causes the quaver to disappear, placing the note back the rest goes away, and i can't continue. 3rd voice just skips over the whole thing, placing a rest ruins it the whole section. In first voice the beams from the bottom connect to the top, because they are the same voice i reckon, i then try to disconnect the beams and flip the notes down, this brings the singular semiquaver note to also flip down. And the beam comes from the left side as well in the original score, and that doesn't happen if i try to isolate just those three notes in a different score.
In reply to In response to both you and… by tel95366448
You have one of the rare cases where you need to use 3 voices. You need to put the first quaver G on beat 1 and the quaver B on the second semiquaver of beat 3 in voice 3. You will need to enter the intervening rests in that voice to allow you to enter that quaver B in the correct position and then make them invisible.
In reply to You have one of the rare… by SteveBlower
If i do this, i can not place a not under the first semiquaver e, it then skips to the semiquaver d. I try to place the rests, and then the note, but it just doesn't want to work, i've tried to use literally every rest haha, it just skips to the d instead.
In reply to If i do this, i can not… by tel95366448
Actually it works better if you put that first low G quaver in voice 2 with the semiquaver+quaver figure in voice 3.
See attached
In reply to Actually it works better if… by SteveBlower
Yesssss. It worked finally. Sorry for the bother haha. Thanks a lot for the help all three, appreciate it:D
In reply to You have one of the rare… by SteveBlower
After further trial and error i figured out how to place the notes where i want, now the question is how do i get that peculiar looking beam structure?
In reply to After further trial and… by tel95366448
That is a lot of manual work.
you can select a beam and move it up or down with the mouse
The question remains, why does it have to look exactly like the template? I would only do this rework to have a better representation in individual cases. Is the default representation worse readable?
Yes, the F# (voice 1, blue) is a bit hidden: either change the stem direction with 'x' (select the 16th E of voice 3 and press 'x') or move the hiding beam of this (red) group a bit up.