Multiple soundfont issue

• Dec 9, 2016 - 07:48

I've noticed that if multiple soundfonts are loaded, sometimes removing a sound font or adding one that isn't even used in the score will cause the current sound settings to change. Might be something to be looked into.
For instance, I just made a score, threw some notes on a grand staff, changed the sound in the mixer to "honky tonk" piano. I then went into the synthesizer and added one or two soundfonts. Playback all of a sudden is different than it was before, even though I didn't remove the previously used soundfont nor did I change the sound in the mixer. I think what happens is that there are conflicting slots of sounds: if one soundfont has a GM bank, and then you load another soundfont with another GM bank, the newly loaded soundfont will take over the previous sound. I don't think the correct behavior should allow this. One has to go hunting for the previously selected sound in the dropdown list of the mixer.


Comments

When you added the sound font did you move it up in the list? It appears that the mixer will chose the first sound in the list if it has the same definition. So if you have "Honky Tonk Piano" in 2 sound fonts. You add the second font to the list and move it above the second one in priority it will change the sound to the added font rather than keeping the first one.

In reply to by mike320

Nope, didn't manually shift the positions at all--though double checking over here shows that anytime a soundfont is added it appears on the top of the list. It makes sense that the first sound on the list will take precedence, but in adding a soundfont it would seem more appropriate to have it be placed under what is already loaded... at least to minimize "auto" changing what is already in use.

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