Tempo changes.

• Jan 26, 2021 - 21:23

I have always disliked sequencer tempo changes, especially when the music needs just a small and temporary change. I was wondering, would it be possible to implement a tempo change, where the beat (and/or sub beats) can be displayed over the score (temporarily) and the distance between each individual beat be manually 'stretched' further apart for slowing down, or closer together for accelerando? If it also drew a line between the beats you could shape that line with a possible curve function to smooth out the tempo changes perhaps. Some pieces require just a tiny momentary change at the end of a phrase, and programming different tempos in sounds too machine like.
Thank you.


You can do a retard. or accell. any way you like, and pretty much to any degree by utilizing the visibility feature, and planting extra notes up to 32nd notes (in 2nd or 3rd voice) where you want the retard. or accell. to begin, and making those notes invisible, and the scored note unplayable. I use the visibility feature often for slight tempo changes, hiding crescendos, and other info that affects the playback of my scores. Doing a few tests or experiments with this feature has allowed my to practically mimic live instruments or ensembles when my scores are played back.

You can also do a crescendo and decrescendo on a single note by making the scored note unplayable, and hiding 2 tied notes in it's place in 2nd or third voice as a hidden underlay. The two tied notes will be the notes played in playback mode.

Then you simply click on "show invisible" in the "view" column to hide all invisible elements.

With notes that are beamed, that you want to hide, it's best to unbeam them , and make them stemless. That makes for fewer elements in your score, and thus, a smaller file.

I will be doing some instruction videos on youtube demonstrating these techniques. Look for me: Brandon Ward.

In reply to by Bran92405

Just a quick correction. You don't need to make the scored note unplayable. You can stretch out the length of the note by making a tempo change on the hidden underlayed notes, and setting them as unplayable. They're there just for the sake of the tempo change, if you understand.

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