Staff text/instrument change - interesting sound glitch (MuseSounds)

• Nov 25, 2024 - 14:55

Using staff text to change the sound of a percussion instrument (using MuseSounds) can cancel out the sound of an instrument that comes after it in the same staff.

I discovered this with a percussionist who plays lots of instruments - specifically, when changing from vibraphone to shaker. I had used staff text to make the vibraphone played with hard mallets. Then when the player switched to shaker, I found that the sound for shaker would not play. I could click on the note and hear the right sound, but nothing when I played the score back. The fix I found is to add more staff text to the shaker specifying which sound it should make.
Also, it's a percussion problem and does not apply when, say, switching from tenor to baritone saxophone.

It would be nice if the sound worked without this extra step - both for convenience and because it made me really confused when I couldn't hear the shaker and no amount of volume or dynamic adjustment would fix it. I only found the root of the problem after trying potential fixes for a while.
I'm using MuseScore Studio 4.4.3 and Muse Percussion 0.5.15.


Comments

OTOH consider how confused MuseScore was when it saw you wanted to play s shaker with a hard mallet. I believe that Staff Text refers to the staff. Not the instrument, for the most part. There is no sound font for shaker played with a mallet. So nothing played.
What if you wanted the shaker to be struck with a mallet in real life. you would need some kind on text in the score. MuseScore is only trying to follow your instructions. But it can't due to lack of sounds.
I agree that maybe you shouldn't have to tell MuseScore to play normally. But in the meantime.....

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