Bass drum

• Dec 7, 2010 - 23:32

I'm writing a bass drum part for my song, and it doesn't sound anything like a bass drum. Right now I have 9.6.2. I don't know if it's supposed to sound weird like that. Is there any way I can fix it so it actually sounds like a bass drum? It'd be great if you could help.


Comments

In reply to by [DELETED] 5

If you mean operating system by computer then i guess that's it. I dont know anything about my soundfont, I thought that the version I have (9.6.3) had some sort of Soundfont built in. Every other instrument works fine, other than bass drum and a few other unpitched percussion.

The drums do sound weird in MuseScore 1.0 (and the 0.9.6 series). The good news is the drums sound a lot better in the development versions for the next major version of MuseScore.

To compare the results, listen to the distorted sound from MuseScore 1.0:
http://dl.dropbox.com/u/892408/musescore/Drum_Styles_Grooves_1.ogg

With the much improved sound from the latest development builds for the next major version of MuseScore.
http://dl.dropbox.com/u/892408/musescore/Drum_Styles_Grooves_2.ogg

(Tested using the built-in "TimGM6mb.sf2" SoundFont on both versions. I used Katie Wardrobe's Drum Styles (Grooves) score for playback)

In reply to by rujano59

Click the "Download" link at the top of the menu to the left of this (and every) page. Not the big giant "Free Download Version 1.0" button at the top of the page; look below that. You'll get to a page from you can download prelease versions; choose the "nightly" build. I've been playing with these from time to time, and while they definitely just for testing - not really even at "beta" level yet - I am *extremely* excited by the things I am seeing overall. Still very much the same the program, but quite a few significant improvements that I keep seeing as I look around - many of these improvements being in the area of playback. But I have no idea what magic might be causing the new version to get better drum sounds from the same soundfont as 1.0.

In reply to by David Bolton

INSTRUCTIONS
To start the program open the "bin" folder and double-click on "nightly.exe".
Alternatively, click on the nightly.bat shortcut.

Since all necessary files are in a compressed file, there should be some instruction where to unzip these files before the user starts the program. I am going to assume we are to put them in the MuseScore folder, overwriting any previous versions of pre-existing files of the same name.

When I click the nightly.exe file, I get the following:

"The prcedure entry point _ZN10QTextCodec11validCodecsEv could not be located in the dynamic link library QtCore4.dll."

In reply to by David Bolton

INSTRUCTIONS
To start the program open the "bin" folder and double-click on "nightly.exe".
Alternatively, click on the nightly.bat shortcut.

Since all necessary files are in a compressed file, there should be some instruction where to unzip these files before the user starts the program. I am going to assume we are to put them in the MuseScore folder, overwriting any previous versions of pre-existing files of the same name.

When I click the nightly.exe file, I get the following:

"The procedure entry point _ZN10QTextCodec11validCodecsEv could not be located in the dynamic link library QtCore4.dll."

In reply to by [DELETED] 5

The nighlies are specifically designed to be uncompressed anywhere in a new directory and play nicely with your current installation.

Can you explain what you mean? Are you saying the nightly build is a duplicate of all files in the latest stable release but also with updates?

In reply to by tigerprowl

Correct. Once you decompress the nightly build, it has all the files it needs to run. The only thing that is missing are all the help handbook PDFs. If you need the help files just use the website, but it is generally assumed that people using experimental nightly builds already know to use MuseScore.

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