Kodaly
This is the plug in for numbers. Can someone tell me where to change for Kodaly titles
menuPath: "Plugins.Notes." + qsTr("Kodaly Names") //
function nameChord (notes, text) {
for (var i = 0; i < notes.length; i++) {
var sep = ","; // change to "\n" if you want them vertically
if ( i > 0 )
text.text = sep + text.text; // any but top note
if (typeof notes[i].tpc === "undefined") // like for grace notes ?!?
return
switch (notes[i].tpc) {
case -1: text.text = qsTranslate("InspectorAmbitus", "F♭♭") + text.text; break;
case 0: text.text = qsTranslate("InspectorAmbitus", "C♭♭") + text.text; break;
case 1: text.text = qsTranslate("InspectorAmbitus", "G♭♭") + text.text; break;
case 2: text.text = qsTranslate("InspectorAmbitus", "D♭♭") + text.text; break;
case 3: text.text = qsTranslate("InspectorAmbitus", "A♭♭") + text.text; break;
case 4: text.text = qsTranslate("InspectorAmbitus", "E♭♭") + text.text; break;
case 5: text.text = qsTranslate("InspectorAmbitus", "B♭♭") + text.text; break;
case 6: text.text = qsTranslate("InspectorAmbitus", "F♭") + text.text; break;
case 7: text.text = qsTranslate("InspectorAmbitus", "C♭") + text.text; break;
case 8: text.text = qsTranslate("InspectorAmbitus", "5♭") + text.text; break; // G Flat
case 9: text.text = qsTranslate("InspectorAmbitus", "2♭") + text.text; break; // D Flat
case 10: text.text = qsTranslate("InspectorAmbitus", "1♭") + text.text; break; // A Flat
case 11: text.text = qsTranslate("InspectorAmbitus", "3♭") + text.text; break; // E Flat
case 12: text.text = qsTranslate("InspectorAmbitus", "7♭") + text.text; break; // B Flat
case 13: text.text = qsTranslate("InspectorAmbitus", "4") + text.text; break; // F
case 14: text.text = qsTranslate("InspectorAmbitus", "1") + text.text; break; // C
case 15: text.text = qsTranslate("InspectorAmbitus", "5") + text.text; break; // G
case 16: text.text = qsTranslate("InspectorAmbitus", "2") + text.text; break; // D
case 17: text.text = qsTranslate("InspectorAmbitus", "6") + text.text; break; // A
case 18: text.text = qsTranslate("InspectorAmbitus", "3") + text.text; break; // E
case 19: text.text = qsTranslate("InspectorAmbitus", "7") + text.text; break; // B
case 20: text.text = qsTranslate("InspectorAmbitus", "4♯") + text.text; break; // F#
case 21: text.text = qsTranslate("InspectorAmbitus", "1♯") + text.text; break; // C#
case 22: text.text = qsTranslate("InspectorAmbitus", "5♯") + text.text; break; // G#
case 23: text.text = qsTranslate("InspectorAmbitus", "2♯") + text.text; break; // D#
case 24: text.text = qsTranslate("InspectorAmbitus", "6♯") + text.text; break; // A#
case 25: text.text = qsTranslate("InspectorAmbitus", "3♯") + text.text; break; // E#
case 26: text.text = qsTranslate("InspectorAmbitus", "7♯") + text.text; break; // B#
case 27: text.text = qsTranslate("InspectorAmbitus", "4♯♯") + text.text; break; // F##
case 28: text.text = qsTranslate("InspectorAmbitus", "1♯♯") + text.text; break; // C##
case 29: text.text = qsTranslate("InspectorAmbitus", "5♯♯") + text.text; break; // G##
case 30: text.text = qsTranslate("InspectorAmbitus", "2♯♯") + text.text; break; // D##
case 31: text.text = qsTranslate("InspectorAmbitus", "6♯♯") + text.text; break; // A##
case 32: text.text = qsTranslate("InspectorAmbitus", "3♯♯") + text.text; break; // E##
case 33: text.text = qsTranslate("InspectorAmbitus", "7♯♯") + text.text; break; // B##
default: text.text = qsTr("?") + text.text; break;
} // end switch tpc
// octave, middle C being C4
//text.text += (Math.floor(notes[i].pitch / 12) - 1)
// or
//text.text += (Math.floor(notes[i].ppitch / 12) - 1)
// change below false to true for courtesy- and microtonal accidentals
// you might need to come up with suitable translations
// only #, b, natural and possibly also ## seem to be available in UNICODE
if (false) {
switch (notes[i].userAccidental) {
case 0: break;
case 1: text.text = qsTranslate("accidental", "Sharp") + text.text; break;
case 2: text.text = qsTranslate("accidental", "Flat") + text.text; break;
case 3: text.text = qsTranslate("accidental", "Double sharp") + text.text; break;
case 4: text.text = qsTranslate("accidental", "Double flat") + text.text; break;
case 5: text.text = qsTranslate("accidental", "Natural") + text.text; break;
case 6: text.text = qsTranslate("accidental", "Flat-slash") + text.text; break;
case 7: text.text = qsTranslate("accidental", "Flat-slash2") + text.text; break;
case 8: text.text = qsTranslate("accidental", "Mirrored-flat2") + text.text; break;
case 9: text.text = qsTranslate("accidental", "Mirrored-flat") + text.text; break;
case 10: text.text = qsTranslate("accidental", "Mirrored-flat-slash") + text.text; break;
case 11: text.text = qsTranslate("accidental", "Flat-flat-slash") + text.text; break;
case 12: text.text = qsTranslate("accidental", "Sharp-slash") + text.text; break;
case 13: text.text = qsTranslate("accidental", "Sharp-slash2") + text.text; break;
case 14: text.text = qsTranslate("accidental", "Sharp-slash3") + text.text; break;
case 15: text.text = qsTranslate("accidental", "Sharp-slash4") + text.text; break;
case 16: text.text = qsTranslate("accidental", "Sharp arrow up") + text.text; break;
case 17: text.text = qsTranslate("accidental", "Sharp arrow down") + text.text; break;
case 18: text.text = qsTranslate("accidental", "Sharp arrow both") + text.text; break;
case 19: text.text = qsTranslate("accidental", "Flat arrow up") + text.text; break;
case 20: text.text = qsTranslate("accidental", "Flat arrow down") + text.text; break;
case 21: text.text = qsTranslate("accidental", "Flat arrow both") + text.text; break;
case 22: text.text = qsTranslate("accidental", "Natural arrow down") + text.text; break;
case 23: text.text = qsTranslate("accidental", "Natural arrow up") + text.text; break;
case 24: text.text = qsTranslate("accidental", "Natural arrow both") + text.text; break;
case 25: text.text = qsTranslate("accidental", "Sori") + text.text; break;
case 26: text.text = qsTranslate("accidental", "Koron") + text.text; break;
default: text.text = qsTr("?") + text.text; break;
} // end switch userAccidental
} // end if courtesy- and microtonal accidentals
} // end for note
}
onRun: {
if (typeof curScore === 'undefined')
Qt.quit();
var cursor = curScore.newCursor();
var startStaff;
var endStaff;
var endTick;
var fullScore = false;
cursor.rewind(1);
if (!cursor.segment) { // no selection
fullScore = true;
startStaff = 0; // start with 1st staff
endStaff = curScore.nstaves - 1; // and end with last
} else {
startStaff = cursor.staffIdx;
cursor.rewind(2);
if (cursor.tick === 0) {
// this happens when the selection includes
// the last measure of the score.
// rewind(2) goes behind the last segment (where
// there's none) and sets tick=0
endTick = curScore.lastSegment.tick + 1;
} else {
endTick = cursor.tick;
}
endStaff = cursor.staffIdx;
}
console.log(startStaff + " - " + endStaff + " - " + endTick)
for (var staff = startStaff; staff <= endStaff; staff++) {
for (var voice = 0; voice < 4; voice++) {
cursor.rewind(1); // beginning of selection
cursor.voice = voice;
cursor.staffIdx = staff;
if (fullScore) // no selection
cursor.rewind(0); // beginning of score
while (cursor.segment && (fullScore || cursor.tick < endTick)) {
if (cursor.element && cursor.element.type === Element.CHORD) {
var text = newElement(Element.STAFF_TEXT);
var graceChords = cursor.element.graceNotes;
for (var i = 0; i < graceChords.length; i++) {
// iterate through all grace chords
var graceNotes = graceChords[i].notes;
nameChord(graceNotes, text);
// there seems to be no way of knowing the exact horizontal pos.
// of a grace note, so we have to guess:
text.offsetX = -2.5 * (graceChords.length - i);
switch (voice) {
case 0: text.offsetY = 1; break;
case 1: text.offsetY = 10; break;
case 2: text.offsetY = -1; break;
case 3: text.offsetY = 12; break;
}
cursor.add(text);
// new text for next element
text = newElement("StaffText");
}
var notes = cursor.element.notes;
nameChord(notes, text);
switch (voice) {
case 0: text.offsetY = 1; break;
case 1: text.offsetY = 10; break;
case 2: text.offsetY = -1; break;
case 3: text.offsetY = 12; break;
}
if ((voice == 0) && (notes[0].pitch > 83))
text.offsetX = 1;
cursor.add(text);
} // end if CHORD
cursor.next();
} // end while segment
} // end for voice
} // end for staff
Qt.quit();
} // end onRun
}
Comments
I believe you want https://en.wikipedia.org/wiki/Solf%C3%A8ge#Movable_do_solf.C3.A8ge
If so check https://musescore.org/en/handbook/3/notehead-schemes rather than using a plugin
In reply to I believe you want https:/… by Jojo-Schmitz
Thanks Jojo
I understand now. any chance I can get these under the notes?
In reply to Thanks Jojo I understand now… by mpvick
Note that way, but the notename plugin can do that, if modified appropriately. Looks like it's that big list up front with a whole bunch of lines of the form "case 13: text.text = qsTranslate("InspectorAmbitus", "4") + text.text; break; // F" that I guess are converting from the numeric name of the note to text, and trying to do it in a way that translates well. Somehow you'd need to change those to show the syllables you want. And if you want them relative to a key, you'd need code to figure out the key. If you're using la-based minor, the key signature would have the info. I don't know enough about the plugin language to really give specifics, though.
In reply to Note that way, but the… by Marc Sabatella
thanks Marc. I think I might do a little more study into it. BIL did one for me that gave me finger numbers on the staff. Not sure myself though. I changed my mind. It's too hard. nothing looks similar between a few. lol