0.9.5 Mac - no sound

• Jul 24, 2009 - 22:57

Just downloaded 0.9.5 RC1 (revision 1944) on Mac OS X 10.4.11 and I have no sound. The transport bar does move along, as though it thinks it's playing, but I'm not hearing any sound. Presumably as a result of this, I am also unable to export a score to a format like WAV, Ogg or Midi: it does export, but the file is just silent.

Sorry if this has been covered before; I couldn't find anything though.


Comments

In reply to by Nicolas

Oh, if only it were that simple! The volume is definitely up and my audio and headphones are fine.
I have even tried changing the SoundFont that it uses in the I/O preferences - but it still doesn't work.

In reply to by Baryon

In Preferences -> I/O. Portaudio is selected and set to CoreAudio and Built in?
What is your processor?
Can you run musescore in a terminal? and check the output?

cd /Applications
cd musescore.app/Contents/MacOS
./mscore -d

In reply to by Nicolas

Yes, the Portaudio settings are right. I've run the program from a terminal and I think the problem is this:
load soundfont <:/data/piano1.sf2>
fluid: error loading sound font: Sound font file size mismatch
Failed to load SoundFont <:/data/piano1.sf2>DPI 360.000000(72) PDPI 72.000000(72) DPMM 14.173228

Where even is the :/data folder? I can't find it inside the application bundle.

My processor is a PowerPC G5 2.0GHz.

In reply to by Baryon

The data folder is not an actual folder. This soundfont /data/piano1.sf2 is embedded in the mscore executable as a resource. You are the first one to report this problem.
Can you try to set another soundfont and run in a terminal?

In reply to by Nicolas

load translator qt_en_GB failed
in stat: : No such file or directory
in stat: : No such file or directory
load soundfont FluidR3122501/FluidR3 GM.SF2
fluid: error loading sound font: Sound font file size mismatch
Failed to load SoundFont FluidR3122501/FluidR3 GM.SF2 DPI 360.000000(72) PDPI 72.000000(72) DPMM 14.173228

And every time I try to play a note it comes out with this (even with the default sound font):
FluidSynth error: event 0x90 channel 0: channel has no preset

Thanks for your help so far.

In reply to by David Bolton

Yes, I did try another SoundFont. I tried FluidR3_GM.sf2 although I downloaded it from somewhere else. The error is the same: "error loading sound font: Sound font file size mismatch".

As a result of this, I might as well also point out that the drop-down menu in the mixer (where you can change the instrument sound) is blank. This would indicate that this is definitely a problem with loading the SoundFont. Here's a screenshot, including the error message in the terminal.

In reply to by Baryon

I am having what appears to be the same problem-- no sound output from the app. The volume is maxed, other apps are producing sound, just none from MuseScore.
1 GHz PowerPC G4, OS X 10.4.11, MuseScore 0.9.5 144.

In reply to by CB_

I've read and tried the comments above, but it didn't solve my problem. Maybe some of you can help.

When I try to load Musescore it says:

Indlæsning af Sound
"/Applications/MuseScore.app"
fejlede(error): Afspilning vil ikke være tilgængelig.(output not available)

Gå til Vis(don't know the translation) > Syntesizer
og kontrollér at filplaceringen er korrekt. Check right file placement

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