Playing a Custom Soundfont in MuseScore 2.2
Hello...
I am currently trying to create and play a custom instrument with MuseScore 2.2 .
I have build an ".sfz" file using "Sforzando Desinger (Sfsd)".
I have imported it in the MuseScore soundfont folder in my documents library so that it would be available once I try to import it into MuseScore.
Next, I opened the synthesizer and and clicked on the "Zerburus" tab.
There I clicked on the "add" button and selected the "sfz" file I had created earlier.
I then clicked on the "save to score" button...
Now how do I play it in my score as an instrument ?
Thank you...
Comments
I think I can fill in a couple blanks for you. First, make sure that your sfz is at the top of the list in Zerberus so it appears higher in the list of instruments in the mixer. Then, you'll probably have to change all of the instruments in your score to those in your soundfont using the mixer (If your sfz isn't GM compatible). I might be missing something since I'm new to soundfonts, but that's what I've found.
In reply to I think I can fill in a… by WilsonE7
Thank you!
I've been trying to do this for weeks, now!
I should of have rote earlier!
In reply to Thank you!… by G-Power
Oups...
Loading my custom instrument from the mixer worked, but the file is silent (there is no noise when I have it play), witch means that this new problem is due to to the fact I c'ant use "Sforzando Designer" properly! (:
Do you have any knowledge in this type of software?
In order to use non-General-MIDI soundfonts, you need to tell MuseScore which program numbers correspond to which instruments. Do this in View / Mixer.
In reply to In order to use non-General… by Marc Sabatella
Program numbers ?..
In reply to Program numbers ?.. by G-Power
A basic concept in MIDI, each sound has a number. Like, piaono is 1, flute is 26 or whatever. It's what you are actually selecting when you use the Mixer, even though the Mixer tries to use the English rather than the number. General MIDI is a standard that says pianos should always be 1 for a GM-compatible synth, and that's how MuseScore knows how to use the right sound. If your soundfont is not GM, you need to tell MuseScore where each instrument you use is.
In reply to Program numbers ?.. by G-Power
Open the mixer (F10) and assign a sound to the instrument.
In reply to Open the mixer (F10) and… by mike320
My file is called "Test2".
Here is a screenshot of what I did:
Is this OK ?
If so, what's the next step, please?
Thank you...
In reply to My file is called "Test2"… by G-Power
Close the mixer with F10, click where you want to start playing and press the space bar to start playback.
In reply to My file is called "Test2"… by G-Power
If still no soSou, be sure you actually installed the full soundfont - all the relevant sound files, not just the SFZ file itself.
In reply to If still no soSou, be sure… by Marc Sabatella
In fact, I only loaded the "sfz" file (witch is the reason why it still doesn't make any sound).
What are the other files I need to put in the soudfont folder... just the ".wav" audio files?
In reply to In fact, I only loaded the … by G-Power
Whatever files are actually used by your soundfont - that's something you know better than we do. But yes, certainly the WAV files.
In reply to Whatever files are actually… by Marc Sabatella
OK...
I think I can work my way trough this...
Thank you very much to all for your helpful answers. (:
In reply to OK… by G-Power
Eureka !!
I did it !!
Thank you !!