Edit Drummap/Keymap to fit other maps than GM

• Apr 7, 2020 - 16:15

Hello everybody,

first of all....I've used musescore for a few days now and and as a former guitar pro user I must say, I'm impressed.

But on thing could be a show-stopper for me:
I create midi-drumtracks with Addictive Drums 2 in Cubase and would like to export the midi to create transcriptions in musescore. AD2 has a build-in GM map, but I use the standard AD2 Map because it has more options. So, obviously some of the sounds doesn't fit when I import the midi-file.
I've no problem with create a map manually, or change some sounds, which aren't avalible. But rewriting complete songs is a bit tedious...

Is there a way the reassign the sounds or create a map? I'm aware that a "map" can be created in the "Edit Drumkit" Option, which I've done, but that only changes the notation/name.

This topic describes the topic as well: https://musescore.org/en/node/287623
But it doesn't seem to be resolved...

Thanks!


Comments

I'm not quite sure what you mean about only changing the notation/name. The drumset lets you change which pitches are used for each notation. What else is there? You start by selecting a pitch for which you want to define the notation, then you define the notation. Repeat for each pitch, and you should have a map that does what you want.

In reply to by Marc Sabatella

Thanks for the reply!

Yes and thats great for reading. But it doesn't change the playback. The associated sounds are still wrong.
I read about the basics of soundfonts yesterday. I think I have to remap the soundfont in polyphone for example. I think thats what I am searching, right? I'm more familiar with VSTi's...

I tried to change up the notes in the drum editor of Musescore 2.0, like mentioned in the topic I linked and that worked. Are there any plans to implement that again in future versions?

In reply to by robotr0ck

Again, it does change the playback, if you choose the correct pitches. That is, if the soundfont you are using has the snare drum at pitch 42, simply define pitch 42 to look the way you want snare drum to look. Now when you enter that note, it will look and sound exactly like you want.

I'm not understanding what you mean about a feature that you want implemented again, The drumset editor has more, not fewer, features than it did back in the 2.0 days. The thread you mention had nothing to do with the sound or appearance of your score, simply about the order the notes happen to be display in within the palette.

In reply to by Marc Sabatella

Okay, I get that. But I want it exactly the other way round. I am programming the drums with the Addictive Drums Map, the Cymbal 1 for example is on pitch Number 77 (f5). The soundfont (Standard Drumkit) is using a woodblock on this pitch. Since I am importing all pitches from a midifile I don't want to change every pitch, only the mapping. Then I could enter all notes again...
What I basically need to do is to change the pitch in the "Note" coloumn to a GM-standard note that fits like C#2. I feel like I am missing something :/

Yeah, I got that one wrong, sorry!

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In reply to by robotr0ck

Hmm, are you saying you don't actually have a soundfont that uses this mapping? That is, you created a MIDI track using a non-standard mapping using Ciubase, but you don't actually have a soundfont that uses that same mapping?

If so, then what you need isn't a new mapping - you need new pitches in your score. Best if Cubase can be configured to remap on export - that seems like a pretty basic thing for any program that specializes in MIDI to support. But if Cubase lacks that capability, you can make MuseScore (which wasn't really designed for MIDI manipulation) do it for you with some effort. Right-click one note that uses pitch 77, Select / More, Same pitch, OK - now they are all selected, and you can use the arrow keys to move them to the correct pitch. Then do the same for every other pitch you need to change.

Or, just find a soundfont that uses the non-standard mapping you elected to use. Or, if the goal is to work with standard soundfonts, just stop using non-standard mappings within Cubase.

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