How to start as a Developer?

• Nov 16, 2009 - 21:53

On the extremely unlikely possibility that I'd be able to find time to code MuseScore (if VSTi support was easy, it would be done by now), I decided to download and compile the source code.

I followed the instructions, and got a compiled version of mscore, but - that's pretty much all I got.

  • I had no idea where make stashed the binary file. I had to go hunting through the directories to find it.
  • The version (0.9.3) was way out of date.
  • I couldn't find any source code. There were plenty of .h and .cxx files, but they all were auto-generated from .ui files, none of which seemed to be included.
  • I had no idea what sorts of tools should be used to edit and modify the source code.

The Development portion of this website seems to be targeted at project maintainers for various platforms, but not for developers. While the Developer's Handbook says it contains "all information regarding MuseScore development", the actual page is (by it's own admission) little more than a placeholder.

While I'd rather have the developers spend what little time they have writing code, it would be nice if there were enough information on the site for a potential developer to play around with the source without having to bug the folk via the developer mailing list.


I am on Windows so I'll help the best I can (I assume you are on Ubuntu or some flavor of Linux?). Maybe together we can write the instructions for building from the latest sources on Linux

First of all you what the latest files from SVN. You will need to install an SVN client (instructions on the SourceForge page)

Once you have SVN set up use the follow command to checkout only the latest code.
svn co mscore

Let me know if you get this far.

In reply to by David Bolton

Yes, I've got Ubuntu and Vista. I'd assumed that Linux was the preferred development environment. If not, I can install under Vista.

I believe svn is installed by default on Ubunu. In any case, it's already on my box.

I had started an SVN checkout earlier today, but stopped because I'd locked it when I did a Ctrl+Z in the middle of a checkout. It seems to be better now. So it looks like I'm current.

I also installed QT Designer 3 and QT Creator.

In reply to by David Bolton

Hrm... This doesn't look promising. Since I was able to get a compile under the Ubuntu Compile instructions, that's a more promising route.

It looks like the Makefile is in ~/mscore/trunk, so I'll give that a try...

Ooops. There seems to be a problem:

[ 3%] Building CXX object awl/CMakeFiles/awl.dir/pitchlabel.cpp.o
[ 3%] Building CXX object awl/CMakeFiles/awl.dir/poslabel.cpp.o
[ 3%] Building CXX object awl/CMakeFiles/awl.dir/utils.cpp.o
[ 3%] Building CXX object awl/CMakeFiles/awl.dir/denomspinbox.cpp.o
Linking CXX static library libawl.a
make[3]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
[ 3%] Built target awl
make[2]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
make: *** [release] Error 2

That Error 2 isn't very informative. I wonder if sudo make would be better...

Nope, after make clean and another make, I get the same problem:

make[3]: *** [mscore/CMakeFiles/smf2xml.dir/event.cpp.o] Error 1
make[3]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
make[2]: *** [mscore/CMakeFiles/smf2xml.dir/all] Error 2
make[2]: *** Waiting for unfinished jobs....
[ 9%] Building CXX object fluid/CMakeFiles/fluid.dir/rev.cpp.o
[ 9%] Building CXX object fluid/CMakeFiles/fluid.dir/tuning.cpp.o
Linking CXX static library libfluid.a
make[3]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
[ 9%] Built target fluid
make[2]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/david/Desktop/mscore/trunk/build'
make: *** [release] Error 2

In reply to by David Bolton

Wich version of ubuntu are you using?
I setup a build environment for 8.04, one year ago or so. It was meant to cross compile windows and that's no more possible now. Also at least to more dependencies are needed since then. Jack and libsndfile.

The image is no more available but the instructions is ok I think. If I have some time I will try to post an updated version of the instructions.

In reply to by dcuny

I miss the error in your log which happend earlier.

The current cmake script has a bug whith some file dependencies. Compiling on a multi-core machine failes when make is called with "-j2" option (which is default on this machines). Please go into the build directory and start "make" without any option. Hope this helps.

In reply to by David Bolton

Oh, I see. I figured Error 2 was indicating an error code, not an ordinal value. I'll include that next time, assuming that it doesn't scroll off out of the terminal's buffer.

It's probably be a few days before I have time to try compiling this again.

In reply to by dcuny


Please, could somebody tell wich packages are needed to compile in Ubuntu 9.10. This is my Cmake complain:

CMake Error at CMakeLists.txt:143 (message):
Fatal error: ALSA >= 1.0.0 required

But I'm sure I have ALSA 1.0.20 installed.

I promise I will update the section explaining how to compile in ubuntu, so that even unexperienced people like me are able to compile!

In reply to by [DELETED] 3

Hi again!

I installed libasound2-dev, libsndfile1-dev, portaudio19-dev, doxygen, g++ (I think that's all). I downloaded qt4.6 from nokia site.

Now it builds until 95%: it's almost a joke! And then:

CMakeFiles/mscore.dir/plugins.cpp.o: In function `MuseScore::pluginTriggered(int)':

./mscore/mscore/plugins.cpp:268: undefined reference to `QScriptEngineDebugger::QScriptEngineDebugger(QObject*)'

./mscore/mscore/plugins.cpp:269: undefined reference to `QScriptEngineDebugger::attachTo(QScriptEngine*)'

./mscore/mscore/plugins.cpp:271: undefined reference to `QScriptEngineDebugger::action(QScriptEngineDebugger::DebuggerAction) const'

collect2: ld returned 1 exit status
make[3]: *** [mscore/mscore] Error 1
make[2]: *** [mscore/CMakeFiles/mscore.dir/all] Error 2

Has somebody knows what I'm missing?


In reply to by [DELETED] 5

I made the svn update, but the problem persists.

I do make debug, if that it's important. Besides the compiler (or the linker, I'm not sure) complains about an undefined reference to `QScriptEngineDebugger::QScriptEngineDebugger(QObject*)' and other thing related to that class.

I've found in Nokia documentation page for Qt 4.6 that this class and its members are in QtScriptTools module.

When I make nm | less I can find a lot of references to QScriptEngineDebugger in the symbols table (I don't know if I'm using the right words, I'm a musician).

It seems that symbols for QScriptEngineDebugger::QScriptEngineDebugger(QObject*), QScriptEngineDebugger::attachTo(QScriptEngine*) and QScriptEngineDebugger::action(QScriptEngineDebugger::DebuggerAction) const exist, which are the three elements about ld complains (I think its ld the one who is angry).

So I'm really confused, because at the begining of the make process I can read a very nice line wich says that qt libraries are found in the right place!

After searching in my system, I've found that there are three qscriptenginedebugger.h files. The first is in qt/include/Qt, second in qt/include/QScriptTools and third in qt/src/scripttools/debugging...

In reply to by alkayata

Apparently there is a problem with cmake and QT_USE_QTSCRIPTTOOLS handling
I have 3 setups

  1. Windows + CMake 2.6.4. I can build the current trunk
  2. Mac + cmake 2.8. I upgraded cmake before I got the exact same error than alkayata
  3. Ubuntu 9.10 + CMake 2.6.4. I have the exact same error than alkayata.
    I could upgrade CMake on ubuntu, but Karmic does not have CMake 2.8 available (or you have to add a ppa ...).
    The other way I found is to uncomment the following lines in CMakeLists.txt.
    # Set QT_QTSCRIPT_LIBRARY (for cmake 2.4)



If someone building on Linux with CMake 2.6.4, could confirm that it's needed to compile, I would commit this and enclose it in a IF LINUX or similar.

In reply to by [DELETED] 5

No, it does also work with the lines uncommented. The lines are an old hack to replace the functionality of the
line which was not recognized in old cmake versions. Maybe the names have changed so that the lib is not included?

In reply to by [DELETED] 3

Well, I don't know... The set(QT_USE_QTSCRIPTTOOLS TRUE) works ok on Windows and Kubuntu with Xmake 2.6.4.
But apparently, it does not work on Ubuntu 9.10 and MacOSX. THat's why I updated to Cmake 2.8 on Mac.
For the comfort of Ubuntu users I commited the uncommented lines in r2500

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