MuseScore on high resolution displays
Just wondering who is using MuseScore on a high resolution display, and what problems (if any) you encounter. Different operating systems provide different types of support for high resolution displays, and Qt (the OS-independent toolkit on which MuseScore is built) has its own role to play here.
Lately I have been running MuseScore on Ubuntu / xfce installed on a Toshiba Chromebook 2, which has a 1080p display on a 13" screen for a physical DPI of 166 (a typical standard display is more like 96 DPI; MacBook Pro "Retina" displays are around 220 DPI). Ubuntu & xfce don't provide much in the way of special support for high resolution displays aside from allowing you to set a larger system text size, which carries over to the main menu and dialog boxes for most applications (including MuseScore). But the score view itself, as well as icons, palettes and other graphical objects in MuseScore, don't scale, so at high resolution, they look tiny. I'm experimenting with a workaround for this - a command line option to set a scaling factor for the fixed-size objects. But I am wondering what experiences others might have. I want to make sure my solution is as generally useful as it can be.
I have no idea what might happen on Windows, but from what I understand, MacOS does some internal magic to allow applications to maintain the illusion that they are running on a 96 DPI display. This works for MuseScore 2.0 builds almost everywhere - most things appear to be a good size by default. The exceptions, apparently, include the labels on the palettes and the "Concert Pitch" button. Perhaps other similar objects with text labels, if there are any. I am pretty sure this can be fixed independently of the scaling option I implemented.
See the following issue I created for more information - #39601: Poor scaling of GUI on high resolution displays