Audio breaks when trying to play too quickly, but only in the app.

• Nov 11, 2020 - 13:39
Reported version
3.5
Type
Functional
Frequency
Once
Severity
S3 - Major
Reproducibility
Always
Status
closed
Regression
No
Workaround
No
Project

Steps to reproduce:
Create a score with quarter=40 and two staves (common time is recommended for this)
Make a scale in 128th notes in octaves
Do this on both staves (both hands on piano for example)
Try to play it.
However, it works when uploading the score.
https://musescore.com/user/34298031/scores/6443373/s/NzEFs3?share=copy_…
Or, with the score I first noticed it on, Limitless, around m. 500 (the wild X shaped beams)
But uploaded at https://musescore.com/wilh3lm/limitless-wip it works fine.
The weirdest part of the audio degradation is that it doesn't happen on the site, just the app.
WARNING: Limitless is 400 KB

Attachment Size
Audio_bug.mscz 8.51 KB
Limitless.mscz 394.44 KB

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