Audio breaks when trying to play too quickly, but only in the app.
Reported version
3.5
Type
Functional
Frequency
Once
Severity
S3 - Major
Reproducibility
Always
Status
closed
Regression
No
Workaround
No
Project
Steps to reproduce:
Create a score with quarter=40 and two staves (common time is recommended for this)
Make a scale in 128th notes in octaves
Do this on both staves (both hands on piano for example)
Try to play it.
However, it works when uploading the score.
https://musescore.com/user/34298031/scores/6443373/s/NzEFs3?share=copy_…
Or, with the score I first noticed it on, Limitless, around m. 500 (the wild X shaped beams)
But uploaded at https://musescore.com/wilh3lm/limitless-wip it works fine.
The weirdest part of the audio degradation is that it doesn't happen on the site, just the app.
WARNING: Limitless is 400 KB
Attachment | Size |
---|---|
Audio_bug.mscz | 8.51 KB |
Limitless.mscz | 394.44 KB |
Comments
Audio_bug.mscz plays just fine here
In reply to Audio_bug.mscz plays just… by Jojo-Schmitz
Try increasing the tempo. Quarter=50 causes it for me. It still plays fine on musescore.com for some reason.
Try "Limitless"
Not even an 150.
And Limitless.mscz is corrupt
In reply to not even an 150 by Jojo-Schmitz
It might depend on computer, and I fixed limitless by removing the two broken measures. Somehow, a rest in the tuplets killed itself.
So I guess we can close this issue?