Chromatically altered trill
I could very easily chromatically alter a trill in Musescore 2. Now, if I am wanting to get that same effect, I have to actually put in a silent note. And if I want to clarify the change to the trill, it is a bit awkward. Here is what I do when I put in a chromatically altered trill:
1) Put in a trill as normal
2) Add a note that I want it to trill instead of the default diatonic trill
3) Make the chromatically altered note invisible and silent
Now I have a chromatically altered trill that will play back, but it looks messy. So I continue on with it.
4) The accidental of the invisible note, I make sure it is visible
5) I uncheck Automatic Placement for both the trill and the accidental
6) I make the accidental small
7) I move the accidental to above the trill
And I'm done, I have a neat looking chromatically altered trill. But that is a lot of work for a single trill. Can you imagine the hassle it must be if I have a lot of chromatically altered trills to do this for every single chromatically altered trill? It would be nice if this was easier to do.
I can think of 2 ways of making chromatically altered trills easier. One of them is to have separate flat trill and sharp trill ornaments like in Musescore 2. Another one would be, since the Inspector has become more important to the user, to put in a section for trills and probably other ornaments too such as turns and mordents, in the inspector under Articulation that says Play Style, like you have with the glissandos and then selections would be like this:
Diatonic(Default for trills, turns, and mordents)
Flat(upper note is down a half step from default, for example D to E in C major becomes D to Eb)
Sharp(upper note is up a half step from default, for example B to C in G major becomes B to C#)
Natural(upper note is a whole step away from lower note when key signature dictates otherwise, for example D to Eb in C minor becomes D to E natural)
And then, if you select an option other than diatonic, you could code it so that the accidental automatically shows up above the trill or other ornament. For turns, you would need the cases of both upper and lower accidentals, like upper flat and lower sharp for example. And while that would be a bit harder to code, it would still make chromatically altering ornaments way easier than it is now.
Later on, if need be, you could extend the options to double flat, double sharp, and quarter tone trills, but for now, these 4 options will do. Anyway, this would make things way easier than the hassle it is right now, especially for those that have multiple chromatically altered trills.