Repeats & Jumps

• Oct 31, 2022 - 17:14

More a question about music theory than Musescore ... I'm having trouble understanding how to write repeats and jumps. EG. I have a 16 bar song divided into 2 x 8 bar bits, say A (Chorus) and B (Verse) I want to produce the following sequence A A B A B A How do I do this with repeats and jumps ? Is there a good explanation / introduction to the subject anywhere ?
Many thanks
James


Comments

In reply to by Jm6stringer

thankx for replying back.

I have this feeling what i'm trying to accomplish cannot be done.

For drumming, many times we practice lengthy exercises, such as permutations. So each exercise (N bars) would always be preceeded by N bars of a time feel. The Time feel could be a rock, jazz, blues, etc beat, followed by the exercise.
So the map would be time feel, exercise 1, time feel, exercise 2, time feel, exercise N, fine.

So in your example, section A ==> time feel, and B ==> exercise. I was asking if additional sections C, D, E, etc are added, how do you deal with DC and DC al fine?

hope this make sense.

In reply to by jeetee

aaah yes. Another method to implement this. I had been using segno-ToCoda for the time feel and DS al Coda Coda for each exercise. So now you have shown me another way thankx for that.

OK, that leads into my question about looping using this type of implementation. Just unsure how looping affects a score like this.

Scenario:
select measures 1-3. select Loop.
Played as:
1 2, 1 3 without issue.
Possible Issue: After the 3rd measure is played, loops back to Measure 1 as expected but is played 4x and not 2x?

hope this makes sense.

thankx for your patience.

In reply to by drummerMan

> "After the 3rd measure is played, loops back to Measure 1 as expected but is played 4x and not 2x"

The loop only kicks in effect after normal playback of whatever it encompasses is finished.

(loop start)
time feel x2 (normal repeat)
ex 1 x2 (normal repeat) [D.C. al Coda con rep]
time feel x2 (normal repeat honored due to the D.C. al Coda con rep) [to coda]
ex 2 x2 (normal repeat) [D.C. al Coda con rep]
time feel x2 (normal repeat honored due to the D.C. al Coda con rep) [to coda => would go past loop end, so not followed anymore]
(loop end)

So your loop starts and ends with the time feel.

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