Weekly status update July 25th to 31st
Hi,
this week was again about bug fixing and performance testing. The fixes I did last week to the Fluidsynth sample based volume were not really good and opened up other bugs. It was possible that a division by zero happens which in return causes the volume to into infinity and effectively killing all sound. (Because the reverb takes on the infinity and it never gets down to a normal value again)
I also "refixed" the OS X distortion bug.
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