Missing Octuple Whole Notes or Maxima

• Dec 1, 2016 - 10:01
Reported version
3.0
Type
Functional
Severity
S5 - Suggestion
Status
closed
Project

So right now MuseScore 2.0.X and the nightly builds are missing demisemihemidemisemiquavers (256th notes, with 6 tails), and larges (octuple whole notes). Along with things such as FFFF, PPPP, FFFFF, PPPPP, FFFFFF, and PPPPPP.
The addition of these would be greatly appreciated.


Comments

Status (old) needs info closed

Hi, thank you for your input. It's better to use the Feature request forum to discuss a feature request first: https://musescore.org/en/forum/7

You can easily create any dynamic, add one to the score, double click it and add p, f etc... with ctrl+p, ctrl+f.. Go wild...

Capture d'écran 2016-12-01 12.13.25.png

You can then add it in a custom palette if you wish. See https://musescore.org/en/handbook/custom-palettes

For shorter notes, see #43906: Support for entering 256th, 512th and 1024th notes/rests

Title Missing 256th Notes, Octuple Whole Notes, FFFF, PPPP, FFFF, PPPPP, FFFFFF, and PPPPPP Missing Octuple Whole Notes
Status (old) closed active
Reported version 3.0 2.1

Well, remains the issue with Octuple Whole Notes

Status (old) active closed

In a year for now, someone will read this issue and he will have to read the full conversation to figure out what is going on. Please let this issue closed and create another one if you consider maxima support is worth an issue.

Also, it would be good if this issue could explain why maxima should be added to MuseScore, because my understanding is that it's virtually not used in "modern" (> 16century) music. I can't even find it in SMuFL.

And that will NOT happen in 2.x, so use 3.0 version.

Reported version 2.1 3.0

No, Maxima are not the focus of my concern.

@Jojo-Schmitz:
Thanks for telling me about the Master Palette.

@lasconic:
This isn't *very* useful to me because it doesn't change the volume, but if I ever want to make a ridiculous dynamic I'll consider it, thanks. EDIT: Forgot about the velocity editor. Sadly FFFFFF already uses the highest velocity.

These dynamics from the master palette do have velocity values, so do have an effect on playback
(ppp = 16)
pppp = 10
ppppp = 5
pppppp = 1
(fff = 126)
ffff, ffff and ffffff = 127
You can change this via the inspector

zxin: you can change the volume definition of any dynamic marking using the inspector (F8). If you change that setting before adding it to your custom palette, then you're all set.

But realize, this isn't how music is normally written. fff already tells a player to play as loud as he he reasonably can. You can write more f's. if you really want, and instruct the players reading your score to play fff softer than usual to make room to get louder still. That's kind of like having an amp that goes to 11, though. It doesn't really make anything louder, it's just a quirky way of doing something that is normally done in more conventional ways. MuseScore gives you the tools to do this if you really want, though, as described above.