Looks good. There is another thing missing though. We read lorand and hirand but we don't do anything with it, so I guess we are always playing the samples in the seq order.
Very good explanation here http://ariaengine.com/forums/discussion/comment/31214#Comment_31214
I will merge this, can you take a look to implement the random?
Comments
See https://github.com/musescore/MuseScore/pull/2680
Looks good. There is another thing missing though. We read lorand and hirand but we don't do anything with it, so I guess we are always playing the samples in the seq order.
Very good explanation here http://ariaengine.com/forums/discussion/comment/31214#Comment_31214
I will merge this, can you take a look to implement the random?
Fixed in branch master, commit 625dcff999
fix #115806: round robin not working
Fixed in branch master, commit dbc74b4709
Merge pull request #2680 from hpfmn/ZerberusRoundRobin
Fix #115806: round robin not working
See https://musescore.org/en/node/115991
Fixed in branch 2.0.4, commit dc4226c303
fix #115806: round robin not working
Automatically closed -- issue fixed for 2 weeks with no activity.