Deleting rest in voice 2 may result in offset rest in voice 1 with zero offset indicated by inspector
Deleting a rest in voice 2 that coincides with a rest in voice 1 may result in the voice 1 being visibly displaced but with the inspector reporting zero offset. See attached example. The result depends on the order in which rests in voice 2 are deleted.
A list of actions to reproduce is:
Create a single stave with time signature = 4/4.
In bar 1 enter crotchet, quaver rest, minim as voice 1
In bar 1 enter crotchet on beat one as voice 2. Result: bar is filled with crotchet rest + minim rest in voice 2 and the quaver rest in voice 1 is displaced upwards.
Select the crotchet rest in voice 2 and hit 4 to replace it with two quaver rests. Result: Voice 2 has crotchet, 2 quaver rests,
Delete 1st quaver rest in voice 2. Then delete remaining rests in voice 2. Result: Quaver rest in voice 1 returns to non-displaced location. This is expected behaviour.
BUT if instead of 5
- Delete 2nd quaver rest in voice 2, then delete remaining rests in voice 2. Result: Quaver rest in voice 1 remains displaced upwards. Looking at the voice 1 rest in the inspector shows that the Y offset is zero, but looking at the score, its offset is obviously not zero.
|Offset rests.mscz||4.84 KB|